Game Modding | Call of Duty: Black Ops 3 | Scripting
eDeK:
Im trying to spawn a model in a point but with the "angles" of the NavMesh.
Probably i need use this...
CheckNavMeshDirection
or...
GetNavMeshFaceNormal
Maybe something like this, idk.
pos = CheckNavMeshDirection( self.origin, AnglesToForward( self.angles ), 90, 20 );
t_model = util::spawn_model( "my_model", self.origin );
t_model.angles = pos.angles;