Game Modding | Call of Duty: Black Ops 3 | Radiant
gunrock12:
Anyone know how to make Dynamic models float on reactive water? on the custom zombie map
nightmare there was a part where they had a alligator in the water and a xmodel of a p7_spl_animal_floatie_duck
floating on top of the water.
Harry Bo21:
Place it over the water and make sure you pick “dynamic model” not “misc model”
The model likely needs a physics preset ( and maybe a physics constraint set )
The water needs to be set up as proper water too
Sleepy216:
Place it over the water and make sure you pick “dynamic model” not “misc model”
The model likely needs a physics preset ( and maybe a physics constraint set )
The water needs to be set up as proper water too
gunrock12:
Yeah i tried the same setup, got the same results as you Sleepy216o_O will continue to fool with it see if i can
get it to work.
Sleepy216:
Yeah i tried the same setup, got the same results as you Sleepy216o_O will continue to fool with it see if i can
get it to work.
zeroy:
Dynamic model needs to have a "floating" physic preset - can be created easily but I think there should be one in tools already - Wave Water entity does indeed need to be setup correctly but the crucial element is the following dvar "phys_buoyancy" and function which enables the dynamic response to water for models:
Note that this can be costly on FPS if large surface - as is the Wave Water entity
Sleepy216:
Dynamic model needs to have a "floating" physic preset - can be created easily but I think there should be one in tools already - Wave Water entity does indeed need to be setup correctly but the crucial element is the following dvar "phys_buoyancy" and function which enables the dynamic response to water for models:
Note that this can be costly on FPS if large surface - as is the Wave Water entity
gunrock12:
I would have never figured that out on my own!!! Thought i would have to keep messing around with the dynamic model options, very thankful for this!