Game Modding | Call of Duty: Black Ops 3 | Scripting
Sleepy216:
So I need to change a model from one to another seamlessly.
Using setmodel, there is a noticeable model swap happening. It is super noticeable if there is a light behind the model.
I tried using show/hide with 2 ents, but you can still notice the swap sometimes. The first show/hide normally isn't noticeable, it's just when I do show/hide the second time to show the original model.
Is there any way around the "flicker" when swapping between two models?
It's not the end of the world, but I figured I'd ask anyway. Thanks for your time!
Spiki:
Slap in a fx when you swap
Harry Bo21:
Put the other model in your map under the floor
The pop your seeing is it loading
If there’s a copy of the model in the map somewhere it won’t pop
Harry Bo21:
Same happens to the perks when they turn on if you have on/off models
The pop also only happens “once” coz of the load
This is why you sometimes find floating junk under stock maps, it’s just to preload it
Sleepy216:
Slap in a fx when you swap
Put the other model in your map under the floor
The pop your seeing is it loading
If there’s a copy of the model in the map somewhere it won’t pop
Harry Bo21:
Precache is to preload content, still has to be allocated, just means it’s ready