Game Modding | Call of Duty: Black Ops 3 | Scripting
eDeK:
Someone know what means when the "navmesh" is color "blue / green / white" ?
The correct color is "yellow" but what try to say the others colors?
Sleepy216:
I'd like to know this too. One area in my map is an all white navmesh.
I assumed it was because it is in no way attached to the "main" navmesh(the yellow one).
However it still seems to function just like the normal navmesh.
Harry Bo21:
I'd like to know this too. One area in my map is an all white navmesh.
I assumed it was because it is in no way attached to the "main" navmesh(the yellow one).
However it still seems to function just like the normal navmesh.
eDeK:
Then, the color "blue / green / white ", dont means something is "broken or bad connected" in the navmesh with the nodes or traversals.
Anyways the zombies spawn correctly and they use the traversals.
Harry Bo21:
Then, the color "blue / green / white ", dont means something is "broken or bad connected" in the navmesh with the nodes or traversals.
Anyways the zombies spawn correctly and they use the traversals.