Modme Forums

Navmesh

Game Modding | Call of Duty: Black Ops 3 | Scripting


eDeK:

Someone know what means when the "navmesh" is color "blue / green / white" ?
The correct color is "yellow" but what try to say the others colors?


Sleepy216:

I'd like to know this too. One area in my map is an all white navmesh.
I assumed it was because it is in no way attached to the "main" navmesh(the yellow one).
However it still seems to function just like the normal navmesh.


Harry Bo21:

I'd like to know this too. One area in my map is an all white navmesh.
I assumed it was because it is in no way attached to the "main" navmesh(the yellow one).
However it still seems to function just like the normal navmesh.

They are different colours because they are separate navmeshes the doors connect them


eDeK:

Then, the color "blue / green / white ", dont means something is "broken or bad connected" in the navmesh with the nodes or traversals.
Anyways the zombies spawn correctly and they use the traversals.


Harry Bo21:

Then, the color "blue / green / white ", dont means something is "broken or bad connected" in the navmesh with the nodes or traversals.
Anyways the zombies spawn correctly and they use the traversals.

Yea nothings broken, it’s so you can see which is not connected to the one you are on

I’m on yellow - so that blue area over there is not part of this

Think when you open the door they will both be yellow

Etc