Game Modding | Call of Duty: Black Ops 3 | Radiant
Whenever the material category is set to "Geometry" and my material type is set to "Lit" my color map displays its tiff file.
Yet whenever the material category is set to "Geometry_Advanced" and my material type is set to "Lit_Advanced" my color map does not display.
Without geometry_advanced and lit_advanced I don't get to use the assets I want so keeping it on simply geometry/lit isn't an option for me.
it does display but since you didnt add a specular map (shinyness) it's basically a mirror
I see you have 4 textures in your editor
_c is color map
_n is normal map
_s is specular map
_g is gloss map
change the material to lit advanced full spec ( if your using a spec map) as spiki says that adds a mirror shine or change your specular surface type to gold
its on chrome by default