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How to get FX to disappear upon purchasing debris?

Game Modding | Call of Duty: Black Ops 3 | Radiant


ModmeBot:

Thread By: Joransimon
How would you get an fx to stop playing when a debris is opened?


ModmeBot:

Reply By: Unity_N
The way I know how is to have the FX play on a script_struct. The FX would have to be created in the code using PlayFXontag(). then when the door is bought, delete the struct and the FX will also disappear.