Game Modding | Call of Duty: Black Ops 3 | Radiant
ModmeBot:
Thread By: Joransimon
How would you get an fx to stop playing when a debris is opened?
ModmeBot:
Reply By: Unity_N
The way I know how is to have the FX play on a script_struct. The FX would have to be created in the code using PlayFXontag(). then when the door is bought, delete the struct and the FX will also disappear.