Modme Forums
Menu:

I can’t play on my map !

Game Modding | Call of Duty: Black Ops 3 | Radiant


ModmeBot:

Thread By: AnthonyCH
Hello. So I want to play on my custom map, when i finish to link/light/compile my map, there is this error message :

^3Found 1 bad bulletmeshes, dumped to D:\Jeux\game-steam\steamapps\common\Call of Duty Black Ops III\/usermaps\zm_piercebrosselane/zone_source/all/assetinfo/zm_piercebrosselane_bulletreport.csv file.

i've add these mods in my map :

-M1 Garand
-MG42
-Witcher 3 models
-Zombie in spaceland models

So as you can see, i can't play on my custom map.

Can you help me, please? Thank you ;)


ModmeBot:

Reply By: mathfag
Bad bulletmeshes are not stoping you from playing your map. You will have many in your map and they don't cause problems as far as I know.


ModmeBot:

Reply By: AnthonyCH

mathfag
Bad bulletmeshes are not stoping you from playing your map. You will have many in your map and they don't cause problems as far as I know.


Okey, so here's my full error list :
Linking "zm_piercebrosselane" (usermaps\zm_piercebrosselane stable 2668579 v593):
processing...

^3WARNING: "zmcore_bgb_machine" is not a valid zbarrier

zbarrier:zmcore_bgb_machine
col_map:maps/zm/zm_piercebrosselane.d3dbsp

^1ERROR: unable to load file 'sound/zone//zm_piercebrosselane.all.alias.sz'

csv:zone_source/zm_piercebrosselane.zone
^1ERROR: sound aliases failed to load
csv:zone_source/zm_piercebrosselane.zone

^3Found 1 bad bulletmeshes, dumped to D:\Jeux\game-steam\steamapps\common\Call of Duty Black Ops III\/usermaps\zm_piercebrosselane/zone_source/all/assetinfo/zm_piercebrosselane_bulletreport.csv file.

done: 1m8.08s

Linking "en_zm_piercebrosselane" (usermaps\zm_piercebrosselane stable 2668579 v593):
processing...

^1ERROR: unable to load file 'sound/zone//zm_piercebrosselane.english.alias.sz'

csv:zone_source/loc/zm_piercebrosselane.zone
^1ERROR: sound aliases failed to load
csv:zone_source/loc/zm_piercebrosselane.zone

done: 0m2.94s

["D:\Jeux\game-steam\steamapps\common\Call of Duty Black Ops III\bin\linker_modtools.exe" -language english -modsource -spawnedchild -localized zm_piercebrosselane]


ModmeBot:

Reply By: Scorpiolo

AnthonyCH
mathfag Bad bulletmeshes are not stoping you from playing your map. You will have many in your map and they don't cause problems as far as I know. Okey, so here's my full error list : Linking "zm_piercebrosselane" (usermaps\zm_piercebrosselane stable 2668579 v593): processing... ^3WARNING: "zmcore_bgb_machine" is not a valid zbarrier zbarrier:zmcore_bgb_machine col_map:maps/zm/zm_piercebrosselane.d3dbsp ^1ERROR: unable to load file 'sound/zone//zm_piercebrosselane.all.alias.sz' csv:zone_source/zm_piercebrosselane.zone ^1ERROR: sound aliases failed to load csv:zone_source/zm_piercebrosselane.zone ^3Found 1 bad bulletmeshes, dumped to D:\Jeux\game-steam\steamapps\common\Call of Duty Black Ops III\/usermaps\zm_piercebrosselane/zone_source/all/assetinfo/zm_piercebrosselane_bulletreport.csv file. done: 1m8.08s Linking "en_zm_piercebrosselane" (usermaps\zm_piercebrosselane stable 2668579 v593): processing... ^1ERROR: unable to load file 'sound/zone//zm_piercebrosselane.english.alias.sz' csv:zone_source/loc/zm_piercebrosselane.zone ^1ERROR: sound aliases failed to load csv:zone_source/loc/zm_piercebrosselane.zone done: 0m2.94s ["D:\Jeux\game-steam\steamapps\common\Call of Duty Black Ops III\bin\linker_modtools.exe" -language english -modsource -spawnedchild -localized zm_piercebrosselane]

That's fine all seem normal, does the map not work when you try to run, they shouldn't stop you playing


ModmeBot:

Reply By: AnthonyCH

Scorpiolo
AnthonyCH mathfag Bad bulletmeshes are not stoping you from playing your map. You will have many in your map and they don't cause problems as far as I know. Okey, so here's my full error list : Linking "zm_piercebrosselane" (usermaps\zm_piercebrosselane stable 2668579 v593): processing... ^3WARNING: "zmcore_bgb_machine" is not a valid zbarrier zbarrier:zmcore_bgb_machine col_map:maps/zm/zm_piercebrosselane.d3dbsp ^1ERROR: unable to load file 'sound/zone//zm_piercebrosselane.all.alias.sz' csv:zone_source/zm_piercebrosselane.zone ^1ERROR: sound aliases failed to load csv:zone_source/zm_piercebrosselane.zone ^3Found 1 bad bulletmeshes, dumped to D:\Jeux\game-steam\steamapps\common\Call of Duty Black Ops III\/usermaps\zm_piercebrosselane/zone_source/all/assetinfo/zm_piercebrosselane_bulletreport.csv file. done: 1m8.08s Linking "en_zm_piercebrosselane" (usermaps\zm_piercebrosselane stable 2668579 v593): processing... ^1ERROR: unable to load file 'sound/zone//zm_piercebrosselane.english.alias.sz' csv:zone_source/loc/zm_piercebrosselane.zone ^1ERROR: sound aliases failed to load csv:zone_source/loc/zm_piercebrosselane.zone done: 0m2.94s ["D:\Jeux\game-steam\steamapps\common\Call of Duty Black Ops III\bin\linker_modtools.exe" -language english -modsource -spawnedchild -localized zm_piercebrosselane] That's fine all seem normal, does the map not work when you try to run, they shouldn't stop you playing


When I "Run" the map, I fall immediactly in the zombie's loading forest and above in the right in my screen it says "Mod loaded piercebrosselane" (This is my map name)


ModmeBot:

Reply By: Scorpiolo

AnthonyCH
Scorpiolo AnthonyCH mathfag Bad bulletmeshes are not stoping you from playing your map. You will have many in your map and they don't cause problems as far as I know. Okey, so here's my full error list : Linking "zm_piercebrosselane" (usermaps\zm_piercebrosselane stable 2668579 v593): processing... ^3WARNING: "zmcore_bgb_machine" is not a valid zbarrier zbarrier:zmcore_bgb_machine col_map:maps/zm/zm_piercebrosselane.d3dbsp ^1ERROR: unable to load file 'sound/zone//zm_piercebrosselane.all.alias.sz' csv:zone_source/zm_piercebrosselane.zone ^1ERROR: sound aliases failed to load csv:zone_source/zm_piercebrosselane.zone ^3Found 1 bad bulletmeshes, dumped to D:\Jeux\game-steam\steamapps\common\Call of Duty Black Ops III\/usermaps\zm_piercebrosselane/zone_source/all/assetinfo/zm_piercebrosselane_bulletreport.csv file. done: 1m8.08s Linking "en_zm_piercebrosselane" (usermaps\zm_piercebrosselane stable 2668579 v593): processing... ^1ERROR: unable to load file 'sound/zone//zm_piercebrosselane.english.alias.sz' csv:zone_source/loc/zm_piercebrosselane.zone ^1ERROR: sound aliases failed to load csv:zone_source/loc/zm_piercebrosselane.zone done: 0m2.94s ["D:\Jeux\game-steam\steamapps\common\Call of Duty Black Ops III\bin\linker_modtools.exe" -language english -modsource -spawnedchild -localized zm_piercebrosselane] That's fine all seem normal, does the map not work when you try to run, they shouldn't stop you playing When I "Run" the map, I fall immediactly in the zombie's loading forest and above in the right in my screen it says "Mod loaded piercebrosselane" (This is my map name)

Do you also have a box ticked for a mod you have in your launcher?


ModmeBot:

Reply By: AnthonyCH

Scorpiolo
AnthonyCH Scorpiolo AnthonyCH mathfag Bad bulletmeshes are not stoping you from playing your map. You will have many in your map and they don't cause problems as far as I know. Okey, so here's my full error list : Linking "zm_piercebrosselane" (usermaps\zm_piercebrosselane stable 2668579 v593): processing... ^3WARNING: "zmcore_bgb_machine" is not a valid zbarrier zbarrier:zmcore_bgb_machine col_map:maps/zm/zm_piercebrosselane.d3dbsp ^1ERROR: unable to load file 'sound/zone//zm_piercebrosselane.all.alias.sz' csv:zone_source/zm_piercebrosselane.zone ^1ERROR: sound aliases failed to load csv:zone_source/zm_piercebrosselane.zone ^3Found 1 bad bulletmeshes, dumped to D:\Jeux\game-steam\steamapps\common\Call of Duty Black Ops III\/usermaps\zm_piercebrosselane/zone_source/all/assetinfo/zm_piercebrosselane_bulletreport.csv file. done: 1m8.08s Linking "en_zm_piercebrosselane" (usermaps\zm_piercebrosselane stable 2668579 v593): processing... ^1ERROR: unable to load file 'sound/zone//zm_piercebrosselane.english.alias.sz' csv:zone_source/loc/zm_piercebrosselane.zone ^1ERROR: sound aliases failed to load csv:zone_source/loc/zm_piercebrosselane.zone done: 0m2.94s ["D:\Jeux\game-steam\steamapps\common\Call of Duty Black Ops III\bin\linker_modtools.exe" -language english -modsource -spawnedchild -localized zm_piercebrosselane] That's fine all seem normal, does the map not work when you try to run, they shouldn't stop you playing When I "Run" the map, I fall immediactly in the zombie's loading forest and above in the right in my screen it says "Mod loaded piercebrosselane" (This is my map name) Do you also have a box ticked for a mod you have in your launcher?

Hmm i don't know what you talking about. I copy/paste all my launcher.

D:\Jeux\game-steam\steamapps\common\Call of Duty Black Ops III\/gdtdb/gdtdb.exe /update

gdtDB: updating

processed (0 GDTs) (0 assets) in 1,973 sec

gdtDB: successfully updated database.

D:\Jeux\game-steam\steamapps\common\Call of Duty Black Ops III\bin\cod2map64.exe -platform pc -navmesh -navvolume -loadFrom D:\Jeux\game-steam\steamapps\common\Call of Duty Black Ops III\map_source\zm\zm_piercebrosselane.map D:\Jeux\game-steam\steamapps\common\Call of Duty Black Ops III\share\raw\maps\zm\zm_piercebrosselane.d3dbsp

main: Enter

FPU Precision set to 64 bits
CoD2Map: T7
Build Changelist: 2668796
Build Machine: CODBUILD8-764
---- cod2map ----
navmesh = true
navvolume = full generation
----- FS_Startup -----
Current search path:
D:\Jeux\game-steam\steamapps\common\Call of Duty Black Ops III\share\devraw
D:\Jeux\game-steam\steamapps\common\Call of Duty Black Ops III\bin\devdiscdata
D:\Jeux\game-steam\steamapps\common\Call of Duty Black Ops III\bin\devraw
D:\Jeux\game-steam\steamapps\common\Call of Duty Black Ops III\bin\raw
D:\Jeux\game-steam\steamapps\common\Call of Duty Black Ops III\share\raw
D:\Jeux\game-steam\steamapps\common\Call of Duty Black Ops III\bin\discdata
D:/Jeux/game-steam/steamapps/common/Call of Duty Black Ops III/pc/\devdiscdata
D:/Jeux/game-steam/steamapps/common/Call of Duty Black Ops III/pc/\devraw
D:/Jeux/game-steam/steamapps/common/Call of Duty Black Ops III/pc/\raw
D:/Jeux/game-steam/steamapps/common/Call of Duty Black Ops III/pc/\discdata
D:\Jeux\game-steam\steamapps\common\Call of Duty Black Ops III\bin\main
D:/Jeux/game-steam/steamapps/common/Call of Duty Black Ops III/pc/\main
D:/Jeux/game-steam/steamapps/common/Call of Duty Black Ops III/pc/\players
D:/Jeux/game-steam/steamapps/common/Call of Duty Black Ops III/pc/\zone
D:/Jeux/game-steam/steamapps/common/Call of Duty Black Ops III/pc/\local_storage
----------------------
Connected to data signature database
Loading map file D:\Jeux\game-steam\steamapps\common\Call of Duty Black Ops III\map_source\zm\zm_piercebrosselane.map
Layer '000_Global/No Comp' ignored

W
ARNING: Material 'jun_art_wood_plywood_dark03' is missing
WARNING: Material 'jun_art_wood_plywood_dark03' is missing
WARNING: Material 'jun_art_wood_plywood_dark03' is missing
WARNING: Material 'jun_art_wood_plywood_dark03' is missing
WARNING: Material 'jun_art_wood_plywood_dark03' is missing
WARNING: Material 'jun_art_wood_plywood_dark03' is missing

reveal volume decal texture 1x1, 9 bytes. 0 packed 0 unpacked. 0 voldecals.
restricting BSP to sky brushes
writing D:\Jeux\game-steam\steamapps\common\Call of Duty Black Ops III\share\raw\maps\zm\zm_piercebrosselane.d3dprt

finding triangle windings...
assigning primary lights...
splitting windings into lightable areas...
coalescing coincident windings...
removing occluded winding fragments...
finding sun shadow casters...

splitting large windings...
merging into concave windings...
fixing t-junctions...

tethering holes to their concave windings...
finding index mapping and snapping vertices...
triangulating all windings...
0 self-tjunctions fixed
0 degenerate tris removed
smoothing normals...
emitting triangles...
0 vertices couldn't be merged because the textures point different ways
emitting cells and portals...

building curve/terrain collision...
Adding brush neighbor bevels...
Removing redundant brush collision planes...
removed 4 brush sides
elapsed time 0 seconds
Finished processing world entity


Ignoring empty brush model entity
Map D:\Jeux\game-steam\steamapps\common\Call of Duty Black Ops III\map_source\zm\zm_piercebrosselane.map entity 22
Ignoring empty brush model entity
Map D:\Jeux\game-steam\steamapps\common\Call of Duty Black Ops III\map_source\zm\zm_piercebrosselane.map entity 24
splitting up large himip volumes...
surfCount went from 25 to 30

Umbra Visibility Groups: 1 groups

<worldvisgroup> 0</worldvisgroup>


Umbra Tome Triggers: 0 total



begin navmesh generation...
UMBRA smallest_occluder=72.000 small_hole=4.000

removed 0 duplicate triangles from set of 1268 - 0.0 seconds
generating Nav Mesh ...
Removing tiny boundary edges...
done - 0.1 seconds
WARNING: NavVolume generation is skipped. Flying units might not behave correctly. This might be due to there is no nav_volume brush in the level, or the generation is skipped purposely by skipping -navvolume option.

W
riting D:\Jeux\game-steam\steamapps\common\Call of Duty Black Ops III\share\raw\maps\zm\zm_piercebrosselane_navmesh.hkt
Writing D:\Jeux\game-steam\steamapps\common\Call of Duty Black Ops III\share\raw\maps\zm\zm_piercebrosselane_navvolume.hkt
Writing D:\Jeux\game-steam\steamapps\common\Call of Duty Black Ops III\share\raw\maps\zm\zm_piercebrosselane.d3dbsp

2 seconds elapsed
main: 1.52068 secs

D:\Jeux\game-steam\steamapps\common\Call of Duty Black Ops III\/bin/radiant_modtools.exe -ledSilent +medium +localprobes +forceclean +recompute D:\Jeux\game-steam\steamapps\common\Call of Duty Black Ops III\/map_source/zm/zm_piercebrosselane.map

LED Exported for D:\Jeux\game-steam\steamapps\common\Call of Duty Black Ops III\/map_source/zm/zm_piercebrosselane.map

D:\Jeux\game-steam\steamapps\common\Call of Duty Black Ops III\/bin/linker_modtools.exe -language english -modsource zm_piercebrosselane

Linking "zm_piercebrosselane" (usermaps\zm_piercebrosselane stable 2668579 v593):
processing...

^3WARNING: "zmcore_bgb_machine" is not a valid zbarrier

zbarrier:zmcore_bgb_machine
col_map:maps/zm/zm_piercebrosselane.d3dbsp


ModmeBot:

Reply By: AnthonyCH
Please can someone help me ? :'(


ModmeBot:

Reply By: The Black Death

AnthonyCH
Please can someone help me ? :'(


WARNING: Material &#39;jun_art_wood_plywood_dark03&#39; is missing
WARNING: Material &#39;jun_art_wood_plywood_dark03&#39; is missing
WARNING: Material &#39;jun_art_wood_plywood_dark03&#39; is missing
WARNING: Material &#39;jun_art_wood_plywood_dark03&#39; is missing
WARNING: Material &#39;jun_art_wood_plywood_dark03&#39; is missing
WARNING: Material &#39;jun_art_wood_plywood_dark03&#39; is missing

Probably the issue


ModmeBot:

Reply By: AnthonyCH
Ok so I didn't found that. So... well i delete my map :/
Thanks for your help anw !