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Player Falls Off And Respawns Back On The Map

Game Modding | Call of Duty: Black Ops 3 | Radiant


ModmeBot:

Thread By: MJPW
Hi there! Im trying to find out how to make the player get tossed back onto the map when they fall off the sides.

Think of it like going down Rainbow Road and falling off the side and being pulled back on.

Thank you!


ModmeBot:

Reply By: ZeRoY

MJPW
Hi there! Im trying to find out how to make the player get tossed back onto the map when they fall off the sides. Think of it like going down Rainbow Road and falling off the side and being pulled back on. Thank you!


If I recall there was a topic on there somewhere but cant find it!!


ModmeBot:

Reply By: mathfag
Make a trigger_multiple -> targetname = "trig_return_to_map" and place it under the map
and a script_struct -> targetname = "off_map_tp_spot" and place it where you the player teleports



trig = GetEnt("trig_return_to_map","targetname");
spot = struct::get("off_map_tp_spot", "targetname");
while(1)
    {
    trig waittill("trigger", player);
    player SetOrigin(spot);
    } 


ModmeBot:

Reply By: MJPW

mathfag
Make a trigger_multiple -> targetname = "trig_return_to_map" and place it under the map and a script_struct -> targetname = "off_map_tp_spot" and place it where you the player teleports trig = GetEnt("trig_return_to_map","targetname"); spot = struct::get("off_map_tp_spot", "targetname"); while(1) { trig waittill("trigger", player); player SetOrigin(spot); }

Thank you!