Game Modding | Call of Duty: Black Ops 3 | Scripting
ModmeBot:
Thread By: DTZxPorter
Alright guys, right now the mod tools includes a broken _load.gsc which is required to properly load a script. Here is the workaround:
First go to <blackops3root>\share\raw\scripts\shared\ai and make a new file zombie_utility.gsc
In this file put:
This will allow you to build with the _load.gsc enabled.
From here you can modify your scripts/zm/_load.gsc to use a #using path\to\new\gsc; which will include your GSC file
After you're done, you need to add the _load.gsc and your new script to your zone file, open up <mapname>.zone and add
</mapname></blackops3root>
ModmeBot:
Reply By: WARDOGSK93
or you know you could just do it the way old scripts were added to mod.csv in old games
This is the way ive done and added like 6 new custom scripts and they all work perfectly fine
Then you can "#using" them in other scripts, call functions from them etc
Also is strange that my modtools already has "zombie_utility.gsc" script in "scripts/shared/ai"