Game Modding | Call of Duty: Black Ops 3 | Scripting
ModmeBot:
Thread By: natesmithzombies
Currently there is something a little goof about editing stock scripts. Use this method to ensure you adjust the perk limit:
Instructions:
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1) Add this function to the bottom of your mapname.gsc located in root\usermaps\mapname\scripts\zm
2) At the top of your mapname.gsc underneath:
Add:
ModmeBot:
Reply By: authorjames
Why not use the intended method instead? Simply by changing the variable that controls starting points, we can achieve the same effect in a much cleaner, simpler and better way. Simply put this line of code inside your main function in your map's .gsc file and you're done!
ModmeBot:
Reply By: Doodles_Timeout
authorjamesWhy not use the intended method instead? Simply by changing the variable that controls starting points, we can achieve the same effect in a much cleaner, simpler and better way. Simply put this line of code inside your main function in your map's .gsc file and you're done!
ModmeBot:
Reply By: Blink-420
Doodles_TimeoutauthorjamesWhy not use the intended method instead? Simply by changing the variable that controls starting points, we can achieve the same effect in a much cleaner, simpler and better way. Simply put this line of code inside your main function in your map's .gsc file and you're done!
Because it doesn't work.