Game Modding | Call of Duty: Black Ops 3 | Scripting
ModmeBot:
Thread By: natesmithzombies Currently there is something a little goof about editing stock scripts. Use this method to ensure you adjust the perk limit:
Instructions:
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1) Add this function to the bottom of your mapname.gsc located in root\usermaps\mapname\scripts\zm
levelthreadlots_o_points(500000);// Change the number to the starting points you would like
ModmeBot:
Reply By: authorjames Why not use the intended method instead? Simply by changing the variable that controls starting points, we can achieve the same effect in a much cleaner, simpler and better way. Simply put this line of code inside your main function in your map's .gsc file and you're done!
level.player_starting_points=75000;
ModmeBot:
Reply By: Doodles_Timeout
authorjamesWhy not use the intended method instead? Simply by changing the variable that controls starting points, we can achieve the same effect in a much cleaner, simpler and better way. Simply put this line of code inside your main function in your map's .gsc file and you're done!
level.player_starting_points=75000;
Because it doesn't work.
ModmeBot:
Reply By: Blink-420
Doodles_Timeout
authorjamesWhy not use the intended method instead? Simply by changing the variable that controls starting points, we can achieve the same effect in a much cleaner, simpler and better way. Simply put this line of code inside your main function in your map's .gsc file and you're done!