Game Modding | Call of Duty: Black Ops 3 | Scripting
ModmeBot:
Thread By: AA191
I'm in a bit of a pickle when it comes to testing round music after round 5. I'm not a big fan of waiting, so would anyone kindly enlighten me on a script or console command that will skip 5 or so rounds? Thank u
ModmeBot:
Reply By: natesmithzombies
1) Open mapname.gsc
2) Paste these functions at the bottom:
function advance_to_round()
{
level.round_wait_func = &round_advance;
}
function round_advance()
{
if( level.round_number == 5 ) // if you want to stop on round 6 put in 6 - 1 which is 5
level.round_wait_func = &zm::round_wait;
}
3) Underneath:
function main()
{
Add:
level thread advance_to_round();
4) Compile and enjoy. Read my comment to adjust to your desired round