Reply By: Yasser143 Is this suppose to be a tutorial or u need help with something?
ModmeBot:
Reply By: Exofile
Yasser143Is this suppose to be a tutorial or u need help with something?
As OP stated, this is what he/she tried him/herself.
ModmeBot:
Reply By: natesmithzombies This code may not be exactly right because I am at work and cant test but this is will be enough to get you by:
At the top of your .gsc file you need to define the fx. Here is an example:
#define EXAMPLE_FX "fire/fx_name" // this can be named anything you want and the "" part is the fx location: share>raw>fx>folder_name>fx_name#precache( fx, EXAMPLE_FX );
Then in your script you can do something like this:
You also need to add the fx to your mapname.zone file like so:
fx,fire/fx_name
Like I said, its not exactly what you need but it should hopefully help you understand how I do scripted FX
ModmeBot:
Reply By: xikamuix
natesmithzombiesThis code may not be exactly right because I am at work and cant test but this is will be enough to get you by:
At the top of your .gsc file you need to define the fx. Here is an example:
#define EXAMPLE_FX "fire/fx_name" // this can be named anything you want and the "" part is the fx location: share>raw>fx>folder_name>fx_name#precache( fx, EXAMPLE_FX );