Game Modding | Call of Duty: Black Ops 3 | Scripting
ModmeBot:
Thread By: natesmithzombies
Here is a simple tutorial on how to add ambient sounds. I have had several users test the script to ensure it works, and I have received no bugs. If you find any please comment and let me know. Instructions are included in the download folder. https://mega.nz/#!swl30Koa!-zkEy6_f2FIFPPyVm8FlGWGo4ngLj94YaH07-VBFvL8Download
- NSZ
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Reply By: Blink-420
Thanks for this :) I saw your kino style teleporter on your youtube channel. Any chance you could give a tutorial on that? I'm not a good scripter and a kino style teleporter is essential for my map design..I would greatly appreciate it! Keep up the good work.
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Reply By: natesmithzombies
Blink-420Thanks for this :) I saw your kino style teleporter on your youtube channel. Any chance you could give a tutorial on that? I'm not a good scripter and a kino style teleporter is essential for my map design..I would greatly appreciate it! Keep up the good work.
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Reply By: Spirit I eagle
It wont play my sound effect.
it gives no error's but my sound dont play do i need to trigger it or somting?
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Reply By: natesmithzombies
SpiritIt wont play my sound effect.
it gives no error's but my sound dont play do i need to trigger it or somting?
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Reply By: Spirit I eagle
No i dont think so this is what i get
http://paste.md-5.net/mavehusaxu.hs
ModmeBot:
Reply By: Promnigy
Holy mother of god. Couldn't link to a pastebin? Lol
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Reply By: natesmithzombies
SpiritNo i dont think so this is what i get
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Reply By: Spirit I eagle
Ow yea sorry guys! i check my user.aliases and this is what i put on the bottom:
cave,,,grubbendorf\cave\cave.wav,,,UIN_MOD,,,,,,,,,0,0,85,85,0,500,500,,,,,,,,,,,,,,,,2d,,,LOOPING,,,0,0,0,0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
here is the zm_test.gcs
my script struct
ModmeBot:
Reply By: natesmithzombies
SpiritOw yea sorry guys! i check my user.aliases and this is what i put on the bottom:
cave,,,grubbendorf\cave\cave.wav,,,UIN_MOD,,,,,,,,,0,0,85,85,0,500,500,,,,,,,,,,,,,,,,2d,,,LOOPING,,,0,0,0,0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
here is the zm_test.gcs
ModmeBot:
Reply By: Spirit I eagle
natesmithzombiesSpiritOw yea sorry guys! i check my user.aliases and this is what i put on the bottom:
cave,,,grubbendorf\cave\cave.wav,,,UIN_MOD,,,,,,,,,0,0,85,85,0,500,500,,,,,,,,,,,,,,,,2d,,,LOOPING,,,0,0,0,0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
here is the zm_test.gcs
You might have found an error in my script. I update the DL link. Give it a shot and let me know if your sound plays
ModmeBot:
Reply By: natesmithzombies
SpiritnatesmithzombiesSpiritOw yea sorry guys! i check my user.aliases and this is what i put on the bottom:
cave,,,grubbendorf\cave\cave.wav,,,UIN_MOD,,,,,,,,,0,0,85,85,0,500,500,,,,,,,,,,,,,,,,2d,,,LOOPING,,,0,0,0,0,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
here is the zm_test.gcs
You might have found an error in my script. I update the DL link. Give it a shot and let me know if your sound plays
you fixed it! but i have another question i try a scream once in the 5 min can i do it with the script_wait_min, script_wait_max. i try that but its looping over and over again
ModmeBot:
Reply By: Spirit I eagle
Thanks dude! You are the best!
i Will test tomorrow the shootable door
ModmeBot:
Reply By: natesmithzombies
SpiritThanks dude! You are the best!
i Will test tomorrow the shootable door
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Reply By: mathfag
Sound plays across entire map. How do I fix this?
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Reply By: natesmithzombies
mathfagSound plays across entire map. How do I fix this?
Either you sound alias is set to 2d or you set the struct to 2d when it should be 3d
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Reply By: mathfag
natesmithzombiesmathfagSound plays across entire map. How do I fix this?
Either you sound alias is set to 2d or you set the struct to 2d when it should be 3d
Thanks. That worked (and I also had a duplicate sound alias that had 2d instead od 3d. That was 15 mins of headaches)
ModmeBot:
Reply By: natesmithzombies
mathfagnatesmithzombiesmathfagSound plays across entire map. How do I fix this?
Either you sound alias is set to 2d or you set the struct to 2d when it should be 3d
Thanks. That worked (and I also had a duplicate sound alias that had 2d instead od 3d. That was 15 mins of headaches)
lol glad it worked :)