Game Modding | Call of Duty: Black Ops 3 | Scripting
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Thread By: natesmithzombies
Here is my Kino Teleporter Script as seen in:
- Fabrik Der Untoten
- Devil's Workshop
- h00dedsn1per's Kino Remake
Download Instructions are included in the download.
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Reply By: Blink-420
You're the greatest :) Very very much appreciated.
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Reply By: natesmithzombies
Blink-420You're the greatest :) Very very much appreciated.
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Reply By: ZombieKid164
Thanks! It will be awesome for my map!
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Reply By: ZombieKid164
Two things:
One: I think instead of "4) Open your maps zone file located in usermaps\zm_test\zone_source and add these lines: #using scripts\_NSZ\nsz_kino_teleporter;"
you are supposed to use "scriptparsetree,scripts/_NSZ/nsz_kino_teleporter.gsc" It wasn't working for me until i fixed that
Two: How do you make it so you can only use it after power is turned on?
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Reply By: natesmithzombies
ZombieKid164Two things:
One: I think instead of "4) Open your maps zone file located in usermaps\zm_test\zone_source and add these lines: #using scripts\_NSZ\nsz_kino_teleporter;"
you are supposed to use "scriptparsetree,scripts/_NSZ/nsz_kino_teleporter.gsc" It wasn't working for me until i fixed that
Two: How do you make it so you can only use it after power is turned on?
ModmeBot:
Reply By: ZombieKid164
natesmithzombiesZombieKid164Two things:
One: I think instead of "4) Open your maps zone file located in usermaps\zm_test\zone_source and add these lines: #using scripts\_NSZ\nsz_kino_teleporter;"
you are supposed to use "scriptparsetree,scripts/_NSZ/nsz_kino_teleporter.gsc" It wasn't working for me until i fixed that
Two: How do you make it so you can only use it after power is turned on?
Not sure what you mean in your first statement there. 4) seems to say what you are saying already.
As for 2 I apparently had a v0.0.5 that fixed the power issue. I updated the OP to have the correct DL. Thanks!
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Reply By: natesmithzombies
ZombieKid164In the instructions for 0.0.4 you said to add "#using scripts\_NSZ\nsz_kino_teleporter;" to your map's zone file instead of "scriptparsetree,scripts/_NSZ/nsz_kino_teleporter.gsc", but that seems to be fixed in the new instructions. Also, thanks for the upgraded script!
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Reply By: dj_jorn
i did exacly what i was suposed to do but the fx sounds don't work, so no single one of the sounds work, how can i fix this?
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Reply By: natesmithzombies
dj_jorni did exacly what i was suposed to do but the fx sounds don't work, so no single one of the sounds work, how can i fix this?
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Reply By: Blink-420
Might be a dumb question..but for the random room spawns, I never spawn there. I looked in the script and there was no enable option for it.
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Reply By: dj_jorn
natesmithzombiesdj_jorni did exacly what i was suposed to do but the fx sounds don't work, so no single one of the sounds work, how can i fix this?
Did you properly place the files in your user_aliases.csv? Are the sounds in your sound_assets folder?
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Reply By: dj_jorn
Blink-420Might be a dumb question..but for the random room spawns, I never spawn there. I looked in the script and there was no enable option for it.
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Reply By: natesmithzombies
dj_jornBlink-420Might be a dumb question..but for the random room spawns, I never spawn there. I looked in the script and there was no enable option for it.
i think you have to put also 4 of that type in that room so 4 random room structs. did this help?
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Reply By: Blink-420
natesmithzombiesdj_jornBlink-420Might be a dumb question..but for the random room spawns, I never spawn there. I looked in the script and there was no enable option for it.
i think you have to put also 4 of that type in that room so 4 random room structs. did this help?
I can confirm that you need at least 4 of the random_room structs in your map. I missed that bit in the directions
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Reply By: natesmithzombies
Blink-420I have 4 of em..nothing :(
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Reply By: Blink-420
Yes, just tried moving them somewhere else, and placing new ones. Not working :(
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Reply By: natesmithzombies
Blink-420Yes, just tried moving them somewhere else, and placing new ones. Not working :(
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Reply By: Storno
Hello I do not know how to fix the error
^1#using scripts\_NSZ\nsz_kino_teleporter;
^1---------------------------------------^
^1ERR(83) scripts/zm/zm_survive1.gsc (7,40) : Compiler Internal Error : Compile error processing "using" file - file not found : scripts/_nsz/nsz_kino_teleporter.gsc
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Reply By: natesmithzombies
StornoHello I do not know how to fix the error
^1#using scripts\_NSZ\nsz_kino_teleporter;
^1---------------------------------------^
^1ERR(83) scripts/zm/zm_survive1.gsc (7,40) : Compiler Internal Error : Compile error processing "using" file - file not found : scripts/_nsz/nsz_kino_teleporter.gsc
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Reply By: Storno
I put it as said in the instructions of the file that you provided I followed all the instruction I nevertheless well check, if my English is bad it is because I am french
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Reply By: natesmithzombies
StornoI put it as said in the instructions of the file that you provided I followed all the instruction I nevertheless well check, if my English is bad it is because I am french
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Reply By: MJPW
I know this is a bit of a older post but is there a way to remove the linking process and just be able to walk onto the pad and pay to teleport? Thanks :)
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Reply By: natesmithzombies
MJPWI know this is a bit of a older post but is there a way to remove the linking process and just be able to walk onto the pad and pay to teleport? Thanks :)
I added this to my ongoning requests .txt document I have. I am working on a few releases and then I will edit existing code
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Reply By: MJPW
natesmithzombiesMJPWI know this is a bit of a older post but is there a way to remove the linking process and just be able to walk onto the pad and pay to teleport? Thanks :)
I added this to my ongoning requests .txt document I have. I am working on a few releases and then I will edit existing code
Niceeee! Always appreciated man :)
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Reply By: h00dedsn1per
lol the guy whos kino remake it is in is h00dedsn1per (me)
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Reply By: greatbrendini
hey Nate, every time i break up the prefab for the mainframe and the link pad they just stop working. am i doing something wrong? i have a premade teleporter that i wanted to use instead of yours (no offense of course) and when i move the trigger to the teleporter they link and all but when i actually go to teleport it does nothing. any help is greatly appreciated!
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Reply By: rossdaboss
Awesome!!