I dont really understand what you are confused on. This also appears to be only a small sample of a larger script as it is calling functions that are not listed
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Reply By: alexisloic21
alexisloic21
Someone could help me understand this line of code because i understand oas i am in my "start"
functionWatchMe(){levelendon("allgrowsouls");if(isdefined(self)){self.grow_soul=true;}else{return;}selfwaittill("death");// start = self GetTagOrigin( "J_SpineLower" );//different for dogif(!isdefined(self)){return;}start=self.origin+(0,0,60);if(!isdefined(start)){return;}grow_souls=[];keys=GetArrayKeys(level.grow_souls);foreach(soulinkeys){grow_souls=ArrayCombine(grow_souls,GetEntArray(soul,"targetname"),false,false);}closest=level.grow_souldistance;cgs=undefined;foreach(gsingrow_souls){if(Distance(start,gs.origin)<closest&&=""bullettracepassed(=""start,=""gs.origin+(0,0,50),=""false,=""self=""))=""{=""closest="Distance(start,gs.origin);"cgs="gs;"}=""}=""if(!isdefined(cgs)=""||=""!isdefined(cgs.origin))=""{=""return;=""}=""cgs=""thread=""sendsoul(start);=""}=""function=""sendsoul(start)=""{=""if(isdefined(self))=""{=""end="self.origin;"}=""if(!isdefined(start)=""||=""!isdefined(end))=""{=""return;=""}=""if(isdefined(self))=""{=""self=""playsound(level.grow_soulentersound);=""}=""if(isdefined(self))=""{=""if(isdefined(level.grow_soul_grow)=""&&=""level.grow_soul_grow)=""{=""self=""thread=""grow();=""}=""else=""{=""self.scale+="level.grow_soul_growth;"}=""}=""if(!isdefined(level.grow_soulfx_count))=""{=""level.grow_soulfx_count="0;"}=""if(level.grow_soulfx_count=""<=""level.grow_soulfx_limit)=""{=""level.grow_soulfx_count++;=""fxorg="util::spawn_model(""tag_origin",=""start="");=""fx="PlayFxOnTag("level.grow_soulsoulfx,=""fxorg,="""tag_origin"="");=""time="Distance(start,end)/level.soul_speed_divider;"fxorg=""moveto(end+(0,0,50),time);=""wait(time=""-="".05);=""fxorg=""moveto(end,="".5);=""fxorg=""waittill("movedone");=""if(isdefined(self))=""{=""self=""playsound(level.grow_soulentersound);=""}=""playfx(level.grow_soulenterfx,end);=""fxorg=""delete();=""level.grow_soulfx_count--;=""}=""else=""{=""if(isdefined(self))=""{=""self=""playsound(level.grow_soulentersound);=""}=""playfx(level.grow_soulenterfx,end);=""}=""}=""></closest>
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Reply By: alexisloic21
Entirely I would like to create my own script of souls but I do not know how to do and I look in the script to believe the souls and so I would like somebody to help me an understanding;D
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Reply By: alexisloic21
There are some code that I do not understand As the for(;;) and this plz help me
I suggest that you give this a read before you start trying to understand the souls script. You cannot learn if you don't have a foundation to learn on
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Reply By: alexisloic21
thanks for the tutorial I understand better
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Reply By: alexisloic21 This function is not located on the page
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Reply By: natesmithzombies
alexisloic21This function is not located on the page
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Reply By: alexisloic21 And what is the variable to save if a zombie die car I can not find
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Reply By: natesmithzombies
alexisloic21And what is the variable to save if a zombie die car I can not find
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Reply By: alexisloic21
Yes escusez moi I use google translation XD so I would like to know what the variable that detects as soon as a zombie die in an area?
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Reply By: natesmithzombies
alexisloic21Yes escusez moi I use google translation XD so I would like to know what the variable that detects as soon as a zombie die in an area?
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Reply By: alexisloic21
There is no varriable for me on zombie die how I have to do
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Reply By: alexisloic21
natesmithzombies
alexisloic21Yes escusez moi I use google translation XD so I would like to know what the variable that detects as soon as a zombie die in an area?