Game Modding | Call of Duty: Black Ops 3 | Scripting
ModmeBot:
Thread By: jjakob9696
As the title of this topic says, i need to play an animation on a zombie.
i analyzed some treyarch scripts and they use this to play an animation by scriptModmeBot:
Reply By: natesmithzombies
what animation are you trying to change/play?
ModmeBot:
Reply By: jjakob9696
natesmithzombieswhat animation are you trying to change/play?
I created a new zombie brutus archetype, then i added a new animtable with his movement/attack/death anims (they works), and i want to play spawn anim or "summondog" and pain anims by script
ModmeBot:
Reply By: natesmithzombies
jjakob9696natesmithzombieswhat animation are you trying to change/play?
I created a new zombie brutus archetype, then i added a new animtable with his movement/attack/death anims (they works), and i want to play spawn anim or "summondog" and pain anims by script
I dont understand why AnimScripted wouldnt work for this. I am using this on my Brutus.
ModmeBot:
Reply By: jjakob9696
natesmithzombiesjjakob9696natesmithzombieswhat animation are you trying to change/play?
I created a new zombie brutus archetype, then i added a new animtable with his movement/attack/death anims (they works), and i want to play spawn anim or "summondog" and pain anims by script
I dont understand why AnimScripted wouldnt work for this. I am using this on my Brutus.
Does atr file need some specific ? for example in waw "generic_human" needed "body" sections and others. can this be the problem ? even though I have already tried and does not work
ModmeBot:
Reply By: natesmithzombies
jjakob9696natesmithzombiesjjakob9696natesmithzombieswhat animation are you trying to change/play?
I created a new zombie brutus archetype, then i added a new animtable with his movement/attack/death anims (they works), and i want to play spawn anim or "summondog" and pain anims by script
I dont understand why AnimScripted wouldnt work for this. I am using this on my Brutus.
Does atr file need some specific ? for example in waw "generic_human" needed "body" sections and others. can this be the problem ? even though I have already tried and does not work
I didnt use a cust archetype because I couldnt understand it as fast as I could write fixes in code. I am releasing my Brutus extremely soon. I have people beta testing right now. Just hang tight till my public release and you will be able to see how I did everything
ModmeBot:
Reply By: dkamasta
Hi Nate,
I used already so much in my hardcore mod from you, thnx a lot.
Cant wait for the brutus release, will it be possible to add him in a mod?
Cause I saw SAM A. his robot could be randomly spawned in with spawn coordinates, will this be possible for brutus.
Or only with a map and a spawn point?
why I ask, I have shared my hardcore mod code completely with makecents, cause he is working on difficulty menu.
He can do a way better job then me offc. I am just amateur.
But my goal and I am big fan of realism mod with Fire boss rounds. My goal is a difficulty mod for all maps with extra zombies and bosses.
And many custom guns with your custom weapon drop hehehe.. loving it. Sound of your powerups are awesome now btw.
Moto Moto (dka_masta)