Modme Forums

sounds not working?

Game Modding | Call of Duty: Black Ops 3 | Scripting


ModmeBot:

Thread By: MrslothGaming

so i have a few things on my map such as brutus,erthrocks wpns and ricos and the sound aliases are fine. but none of the sounds seem to work i have done every thing that i was told to do but still no sound.


ModmeBot:

Reply By: MJPW

I was having sound issues when I first started. Have you edited the template_mod file? It may or may not be the case.

If not/if so, you can find template_mod.csv file in root/share/raw/sound/templates. If this doesnt work then we will see from there. Also check for errors in the Launcher when compiling. Hope this helps!

Here is mine:

Name,FileSpec,Template,Loadspec,Secondary,VolumeGroup,VolMin,VolMax,DistMin,DistMaxDry,DistMaxWet,DryMaxCurve,WetMaxCurve,DryMinCurve,WetMinCurve,LimitCount,LimitType,EntityLimitCount,EntityLimitType,PitchMin,PitchMax,PriorityMin,PriorityMax,PriorityThresholdMin,PriorityThresholdMax,PanType,Storage,Looping,RandomizeType,Probability,StartDelay,ReverbSend,Duck,Pan,CenterSend,EnvelopMin,EnvelopMax,EnvelopPercent,OcclusionLevel,IsBig,DistanceLpf,FluxType,FluxTime,Subtitle,Doppler,Futz,ContextType,ContextValue,Compression,Timescale,IsMusic,FadeIn,FadeOut,Pauseable,StopOnEntDeath,Bus,FutzPatch,NeverPlayTwice,WiiUMono,IsCinematic,DuckGroup,DopplerScale,GPAD,GPADOnly
#  UIN - USER INTERFACE TEMPLATES,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,,
UIN_MOD,,,,,grp_menu,86,86,,,,,,,,2,oldest,,,0,0,100,100,0,1,2d,,,,,,0,,front,,,,,,,,,,,,,,,,,,,,no,,bus_ui,,,yes,,snp_never_duck,,,
WPN_SHOT_PLR,,,,,grp_weapon,100,100,,,,,,,,2,oldest,,,0,0,90,90,0.25,1,2d,,,,,,100,,wpn_all,,,,,,,no,,,,,,,,,yes,,,,,,bus_fx,,,,,snp_wpn_1p_shot,,,
WPN_ACT_PLR,,,,,grp_weapon,100,100,,,,,,,,3,oldest,,,0,0,90,90,0.25,1,2d,,,,,,100,,wpn_fnt,,,,,,,no,,,,,,,,,yes,,,,,,bus_fx,,,,,snp_wpn_1p_act,,,
WPN_RING_PLR,,,,,grp_weapon,100,100,,,,,,,,3,oldest,,,0,0,90,90,0.25,1,2d,,,,,,100,,wpn_fnt,,,,,,,no,,,,,,ringoff_plr,outdoor,,yes,,,,,,bus_fx,,,,,snp_wpn_1p,,,
WPN_PLR_FLUX_L,,,,,grp_weapon_decay_3p,96,97,50,1800,,rcurve2,,,,3,oldest,,,-200,200,20,90,0.25,1,3d,,,pitch,,,0,,,,,,,,,no,left_shot,2000,,,,,,,yes,,,,,,bus_fx,,,,,snp_wpn_1p,,,
WPN_PLR_FLUX_R,,,,,grp_weapon_decay_3p,96,97,50,1800,,rcurve2,,,,3,oldest,,,-200,200,20,90,0.25,1,3d,,,pitch,,,0,,,,,,,,,no,right_shot,2000,,,,,,,yes,,,,,,bus_fx,,,,,snp_wpn_1p,,,
WPN_RELOAD_PLR,,,,,grp_weapon,100,100,,,,,,,,,,,,-88,84,70,70,0.25,1,2d,,,,,,88,,,,,,,,,,,,,,,,,,yes,,,,,,bus_fx,,,,,snp_wpn_1p,,,
WPN_SHOT_NPC,,,,,grp_weapon_3p,100,100,500,4000,5000,rcurve3,rcurve2,,,10,priority,3,oldest,-100,100,40,90,0.25,1,3d,,,pitch,,,100,,,,,,,,,no,,,,,,,,,yes,,,,,,bus_fx,,,,,snp_wpn_3p,,,
WPN_ACT_NPC,,,,,grp_weapon_3p,1,1,250,750,1000,rcurve2,rcurve1,,,10,priority,3,oldest,-100,100,40,90,0.25,1,3d,,,pitch,,,90,,,,,,,,,no,,,,,,,,,yes,,,,,,bus_fx,,,,,snp_wpn_3p,,,
WPN_DIST_NPC,,,,,grp_weapon_decay_3p,99,99,1200,20000,25000,cos,,sin,,10,priority,3,oldest,-100,100,40,90,0.25,1,3d,,,pitch,,,100,,,,,,,,,no,,,,,,,,,yes,,,,,,bus_fx,,,,,snp_wpn_3p_decay,,,
WPN_NPC_FLUX_L,,,,,grp_weapon_decay_3p,96,97,50,1800,,rcurve1,,,,,,8,oldest,-200,350,20,90,0.25,1,3d,,,pitch,,,0,,,,,,,,,no,left_shot,3000,,,,,,,yes,,,,,,bus_fx,,,,,snp_wpn_3p_decay,,,
WPN_NPC_FLUX_R,,,,,grp_weapon_decay_3p,96,97,50,1800,,rcurve1,,,,,,8,oldest,-200,350,20,90,0.25,1,3d,,,pitch,,,0,,,,,,,,,no,right_shot,3000,,,,,,,yes,,,,,,bus_fx,,,,,snp_wpn_3p_decay,,,
WPN_PAP_SHOT_PLR,,,,,grp_weapon,100,100,,,,rcurve3,,,,1,oldest,,,0,0,90,90,0.25,1,2d,,,,,,100,,wpn_all,,,,,,,no,,,,,,,,,yes,,,,,,bus_fx,,,,,snp_wpn_1p_shot,,,
WPN_PAP_SHOT_NPC,,,,,grp_weapon_3p,98,98,150,2500,,rcurve2,rcurve2,,,10,priority,3,oldest,-100,100,50,90,0.35,1,3d,,,pitch,,,100,,,,,,,,,no,,,,,,,,,yes,,,,,,bus_fx,,,,,snp_wpn_3p,,,
WPN_PAP_FLUX_L,,,,,grp_weapon_decay_3p,95,95,50,1800,,rcurve2,,,,4,priority,,,-34,34,90,90,0.25,1,3d,,,pitch,,,94,,,,,,,,,no,left_shot,4000,,,,,,,yes,,,,,,bus_fx,,,,,snp_wpn_1p,,,
WPN_PAP_FLUX_R,,,,,grp_weapon_decay_3p,95,95,50,1800,,rcurve2,,,,4,priority,,,-34,34,90,90,0.25,1,3d,,,pitch,,,94,,,,,,,,,no,right_shot,4000,,,,,,,yes,,,,,,bus_fx,,,,,snp_wpn_1p,,,


ModmeBot:

Reply By: MrslothGaming

nope doesnt work


ModmeBot:

Reply By: HATMANYO

i have another problem with sound because i added the weapons to one map and they worked perfect but when i added them to my main map they had no sound???


ModmeBot:

Reply By: MrslothGaming

yep thats exactly the problem im having


ModmeBot:

Reply By: Abnormal202

When you link your map in launcher does it give any errors?


ModmeBot:

Reply By: MrslothGaming

no


ModmeBot:

Reply By: Abnormal202

MrslothGaming

no

Are you absolutely sure? post the launcher feed when you link the map just to be sure.


ModmeBot:

Reply By: MrslothGaming

nothing ground breaking but...

C:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/\gdtdb\gdtdb.exe /update

gdtDB: updating

processed (0 GDTs) (0 assets) in 4.005 sec

gdtDB: successfully updated database.

C:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/\bin\cod2map64.exe -platform pc -navmesh -navvolume -loadFrom C:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/\map_source\zm\zm_gorodboli.map C:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/\share\raw\maps\zm\zm_gorodboli.d3dbsp

main: Enter

FPU Precision set to 64 bits
CoD2Map: T7
 Build Changelist: 2574648
 Build Machine: CODBUILD8-764
---- cod2map ----
navmesh = true
navvolume = full generation
----- FS_Startup -----
Current search path:
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\share\devraw
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\bin\devdiscdata
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\bin\devraw
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\bin\raw
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\share\raw
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\bin\discdata
C:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/pc/\devdiscdata
C:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/pc/\devraw
C:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/pc/\raw
C:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/pc/\discdata
C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\bin\main
C:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/pc/\main
C:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/pc/\players
C:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/pc/\zone
C:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/pc/\local_storage
----------------------
Connected to data signature database
Loading map file C:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/\map_source\zm\zm_gorodboli.map
Layer '000_Global/No Comp' ignored

W
ARNING: Material 'jun_art_wood_plywood_dark03' is missing
WARNING: Material 'jun_art_wood_plywood_dark03' is missing
WARNING: Material 'jun_art_wood_plywood_dark03' is missing
WARNING: Material 'jun_art_wood_plywood_dark03' is missing
WARNING: Material 'jun_art_wood_plywood_dark03' is missing
WARNING: Material 'jun_art_wood_plywood_dark03' is missing

ERROR: Prefab '_prefabs/zm/box_start.map' not found
ERROR: in map: C:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/\map_source\zm\zm_gorodboli.map
ERROR: Entity 278 script_model at (171.655 1176.34 0) no model assigned

*
****
16 terrain patches with caulk were discovered.  Use 'File/Load Error File/General Error File' in Radiant to view
*****

reveal volume decal texture 4x4, 24 bytes. 1 packed 0 unpacked. 13 voldecals.

restricting BSP to sky brushes

**********************
******* leaked *******
**********************


================================

WROTE BSP LEAKFILE: C:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/\map_source\zm\zm_gorodboli.lin

================================


finding triangle windings...

assigning primary lights...

splitting windings into lightable areas...
coalescing coincident windings...

removing occluded winding fragments...
finding sun shadow casters...
splitting large windings...
merging into concave windings...

fixing t-junctions...

tethering holes to their concave windings...

finding index mapping and snapping vertices...
triangulating all windings...
0 self-tjunctions fixed
0 degenerate tris removed
smoothing normals...

emitting triangles...

381 vertices couldn't be merged because the textures point different ways

emitting cells and portals...

building curve/terrain collision...

Adding brush neighbor bevels...

Removing redundant brush collision planes...
removed 728 brush sides
elapsed time 0 seconds
Finished processing world entity


Ignoring empty brush model entity
Map C:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/\map_source\zm\zm_gorodboli.map entity 13

Ignoring empty brush model entity
Map C:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/\map_source\zm\zm_gorodboli.map entity 15

I
gnoring empty brush model entity
Map C:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/\map_source\zm\zm_gorodboli.map entity 1023

splitting up large himip volumes...

    surfCount went from 168 to 533


Umbra Visibility Groups: 1 groups

<worldvisgroup>      0

begin navmesh generation...

Umbra Tome Triggers: 0 total




UMBRA smallest_occluder=72.000 small_hole=4.000
removed 0 duplicate triangles from set of 14281 - 0.0 seconds
generating Nav Mesh ...
Removing tiny boundary edges...

 
done - 1.1 seconds 
WARNING: NavVolume generation is skipped. Flying units might not behave correctly. This might be due to there is no nav_volume brush in the level, or the generation is skipped purposely by skipping -navvolume option.

W
riting C:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/\share\raw\maps\zm\zm_gorodboli_navmesh.hkt
Writing C:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/\share\raw\maps\zm\zm_gorodboli_navvolume.hkt
navmesh generation took 1.4 seconds
Writing C:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/\share\raw\maps\zm\zm_gorodboli.d3dbsp
WARNING: PROBLEMS FOUND [Load with Error File in Radiant]
WARNING: Texture ($default) repeats more than once per inch. (x17)
		C:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/\map_source\zm\zm_gorodboli.map
			entity 0 brush 68 at -301 839 172, -297 835 173
			entity 0 brush 69 at -271 945 174, -268 941 174
			entity 0 brush 70 at -130 834 173, -127 838 172
			entity 0 brush 71 at -160 940 174, -157 944 174
			entity 0 brush 427 at -1108 -152 280, -1015 -152 210, -1012 -150 272, -1008 -152 333, -916 -152 251
			entity 0 brush 458 at -1109 -218 231, -1060 -220 264, -1049 -219 218
			entity 0 brush 458 at -1046 -219 327

    8 seconds elapsed
main: 7.7065 secs

C:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/\bin\linker_modtools.exe -language english -modsource zm_gorodboli

Linking "zm_gorodboli" (usermaps\zm_gorodboli stable 2574116 v593): 


"C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\sound\snd_convert.exe"  pc usermaps\zm_gorodboli usermaps\zm_gorodboli zone_source usermaps\zm_gorodboli all zm_gorodboli 
ERROR: C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\usermaps\zm_gorodboli\sound\zoneconfig\zm_gorodboli.szc
ERROR: Exception of type 'app_common.JSONParseExpectingError' was thrown.

processing...

^1ERROR: Prefab '_prefabs/zm/box_start.map' not found

  col_map:maps/zm/zm_gorodboli.d3dbsp
^1ERROR: in map: c:\program files (x86)\steam\steamapps\common\call of duty black ops iii\map_source\zm\zm_gorodboli.map
  col_map:maps/zm/zm_gorodboli.d3dbsp
^1ERROR: Entity 278 script_model at (171.655 1176.34 0) no model assigned
  col_map:maps/zm/zm_gorodboli.d3dbsp

^1ERROR: 'p7_tools_hammer' is not a valid physpreset asset

  physpreset:p7_tools_hammer
    xmodel:p7_tools_hammer
      col_map:maps/zm/zm_gorodboli.d3dbsp

^1ERROR: 'toolbox' is not a valid physpreset asset

  physpreset:toolbox
    xmodel:p7_toolbox_handheld_small_red
      col_map:maps/zm/zm_gorodboli.d3dbsp

^1ERROR: 'p7_clipboard_01_wpaper' is not a valid physpreset asset
  physpreset:p7_clipboard_01_wpaper
    xmodel:p7_clipboard_01_wpaper
      col_map:maps/zm/zm_gorodboli.d3dbsp

^1ERROR: 'p7_bottle_glass_wine_open_01' is not a valid physpreset asset

  physpreset:p7_bottle_glass_wine_open_01
    xmodel:p7_bottle_glass_wine_open_01
      col_map:maps/zm/zm_gorodboli.d3dbsp

^3WARNING: "zmcore_bgb_machine" is not a valid zbarrier

  zbarrier:zmcore_bgb_machine
    col_map:maps/zm/zm_gorodboli.d3dbsp

Converting image caulk_shadow_primary



"C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\sound\snd_convert.exe"  pc usermaps\zm_gorodboli usermaps\zm_gorodboli zone_source usermaps\zm_gorodboli all zm_gorodboli 
ERROR: C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\usermaps\zm_gorodboli\sound\zoneconfig\zm_gorodboli.szc
ERROR: Exception of type 'app_common.JSONParseExpectingError' was thrown.

Load 256x256 (256x256) Expand .. Mipmap ......... Compress BC1_SRGB ......... Save
UmbraConvert: smallest_occluder=72.000 small_hole=4.000
[22:41:31] INFO: T: 288 O: 72 H: 4 B: 50
[22:41:32] INFO: Tile grid 84x80x28 (at -40,-36,-12) created for scene: 791 tiles (8 empties not included) in 1.024 seconds
WARNING: SN-DBS is not installed, tome will be compiled locally
WARNING: SN-DBS service is not running, tome will be compiled locally
UmbraConvert: fetching tiles with 2 worker threads
[22:42:42] DEBUG: Total allocations 970564, peak 1167 (size 25 MB 896 kB 854 B)
[22:42:42] DEBUG: Total allocations 1056071, peak 1189 (size 24 MB 437 kB 272 B)
UmbraConvert: 71.062 seconds to fetch tile inputs
UmbraConvert: computing 0 tiles
[22:42:42] INFO: Strict view volumes: no
[22:42:42] INFO: Filtered 98/99 inside clusters
[22:42:42] INFO: Filtered 922/923 global clusters
[22:42:42] INFO: 2662/3584 cells reachable after global analysis
[22:42:43] INFO: collapsed leaf tiles 799 => 33
[22:42:43] INFO: Generating LOD tiles using 2 threads
[22:42:45] INFO: Connecting LOD tiles
[22:42:45] INFO: Compressing lists
[22:42:45] INFO: Average index range size: 1258.50
[22:42:45] INFO: object list: 23 kB 712 B, cluster list: 80 B
[22:42:45] INFO: created tome with 65 tiles, 2446 targets and 0 gates
UmbraConvert: 329 tiles loaded from cache
UmbraConvert: finished processing tiles in 1:14
[22:42:45] DEBUG: Total allocations 2270689, peak 33346 (size 30 MB 808 kB 473 B)
^3WARNING: missing stringTable sounds/aliases/user_aliases.csv

  stringtable:sounds/aliases/user_aliases.csv
    csv:zone_source/zm_gorodboli.zone
^3WARNING: missing stringTable gamedata/weapons/zm/zm_test_weapons.csv
  stringtable:gamedata/weapons/zm/zm_test_weapons.csv
    csv:zone_source/zm_gorodboli.zone

^1ERROR: xanim asset ump45_idle has no XANIM_BIN file specified or doesn't exist.

  xanim:ump45_idle
    weapon:honey
      csv:zone_source/zm_gorodboli.zone
^1ERROR: xanim 'ump45_idle' not found
  xanim:ump45_idle
    weapon:honey
      csv:zone_source/zm_gorodboli.zone
^1ERROR: xanim asset ump45_fire has no XANIM_BIN file specified or doesn't exist.
  xanim:ump45_fire
    weapon:honey
      csv:zone_source/zm_gorodboli.zone
^1ERROR: xanim 'ump45_fire' not found
  xanim:ump45_fire
    weapon:honey
      csv:zone_source/zm_gorodboli.zone
^1ERROR: xanim asset ump45_ads_fire has no XANIM_BIN file specified or doesn't exist.
  xanim:ump45_ads_fire
    weapon:honey
      csv:zone_source/zm_gorodboli.zone
^1ERROR: xanim 'ump45_ads_fire' not found
  xanim:ump45_ads_fire
    weapon:honey
      csv:zone_source/zm_gorodboli.zone
^1ERROR: xanim asset ump45_raise has no XANIM_BIN file specified or doesn't exist.
  xanim:ump45_raise
    weapon:honey
      csv:zone_source/zm_gorodboli.zone
^1ERROR: xanim 'ump45_raise' not found
  xanim:ump45_raise
    weapon:honey
      csv:zone_source/zm_gorodboli.zone
^1ERROR: xanim asset ump45_drop has no XANIM_BIN file specified or doesn't exist.
  xanim:ump45_drop
    weapon:honey
      csv:zone_source/zm_gorodboli.zone
^1ERROR: xanim 'ump45_drop' not found
  xanim:ump45_drop
    weapon:honey
      csv:zone_source/zm_gorodboli.zone

^3Found 32 bad bulletmeshes, dumped to C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\/usermaps\zm_gorodboli/zone_source/all/assetinfo/zm_gorodboli_bulletreport.csv file.

done: 8m33.36s

Linking "en_zm_gorodboli" (usermaps\zm_gorodboli stable 2574116 v593): 


"C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\sound\snd_convert.exe"  pc usermaps\zm_gorodboli usermaps\zm_gorodboli zone_source usermaps\zm_gorodboli english zm_gorodboli 
ERROR: C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\usermaps\zm_gorodboli\sound\zoneconfig\zm_gorodboli.szc
ERROR: Exception of type 'app_common.JSONParseExpectingError' was thrown.

unchanged...
done: 0m4.09s
</worldvisgroup>



i did find this though.

stringtable:sounds/aliases/user_aliases.csv
    csv:zone_source/zm_gorodboli.zone
^3WARNING: missing stringTable gamedata/weapons/zm/zm_test_weapons.csv
  stringtable:gamedata/weapons/zm/zm_test_weapons.csv
    csv:zone_source/zm_gorodboli.zone



not sure if this is the issue


ModmeBot:

Reply By: Abnormal202

If may have to do with the stringtable errors (though I have no clue how to deal with those).

This also caught my attention as it appears 3 times in the linking:

"C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\sound\snd_convert.exe"  pc usermaps\zm_gorodboli usermaps\zm_gorodboli zone_source usermaps\zm_gorodboli all zm_gorodboli 
ERROR: C:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\usermaps\zm_gorodboli\sound\zoneconfig\zm_gorodboli.szc
ERROR: Exception of type 'app_common.JSONParseExpectingError' was thrown.



Perhaps your szc isn't done right? can you post zm_gorodboli.szc?

Also this probably isn't causing the problems with sounds, but it look like you haven't set up your mystery boxes right:

ERROR: Prefab '_prefabs/zm/box_start.map' not found
ERROR: in map: C:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/\map_source\zm\zm_gorodboli.map
ERROR: Entity 278 script_model at (171.655 1176.34 0) no model assigned




ModmeBot:

Reply By: MrslothGaming

My mystery box works fine in game. this is my SZC.

{
 "Name" : "zm_gorodboli",
 "GameMode" : "mpl",
 "IsCommon" : false,
 "Parent" : "",
 "Overlay" : "",
 "IsStandalone" : true,
 "IsProduction" : false,
 "IsShipped" : false,
 "DontDeploy" : false,
 "NoStreamBank" : false,
 "MapFile" : "",
 "Standalone" : true,
 "Builds" : [ "T7" ],
 "Sources" : [
 {
 "Type" : "ALIAS",
 "Name" : "user_aliases",
 "Filename" : "user_aliases.csv",
 "Specs" : [ ] 
},
{
 "Type" : "AMBIENT",
 "Name" : "ambient_mod",
 "Filename" : "ambient_mod.csv",
 "Specs" : [
  "mpl_mod"
},
{
	"Type" : "ALIAS",
	"Name" : "wardog_sounds_3arc",
	"Filename" : "wardog_sounds_3arc.csv",
	"Specs" : [ ]
},
{
	"Type" : "ALIAS",
	"Name" : "wardog_sounds_tombstone",
	"Filename" : "wardog_sounds_tombstone.csv",
	"Specs" : [ ]
},
{
	"Type" : "ALIAS",
	"Name" : "wardog_sounds_whos",
	"Filename" : "wardog_sounds_whos.csv",
	"Specs" : [ ]
},
{
	"Type" : "ALIAS",
	"Name" : "wardog_sounds_vulture",
	"Filename" : "wardog_sounds_vulture.csv",
	"Specs" : [ ]
},
]
}