Game Modding | Call of Duty: Black Ops 3 | Scripting
ModmeBot:
Thread By: MrslothGaming
so i have a few things on my map such as brutus,erthrocks wpns and ricos and the sound aliases are fine. but none of the sounds seem to work i have done every thing that i was told to do but still no sound.
ModmeBot:
Reply By: MJPW
I was having sound issues when I first started. Have you edited the template_mod file? It may or may not be the case.
If not/if so, you can find template_mod.csv file in root/share/raw/sound/templates. If this doesnt work then we will see from there. Also check for errors in the Launcher when compiling. Hope this helps!
Here is mine:
ModmeBot:
Reply By: MrslothGaming
nope doesnt work
ModmeBot:
Reply By: HATMANYO
i have another problem with sound because i added the weapons to one map and they worked perfect but when i added them to my main map they had no sound???
ModmeBot:
Reply By: MrslothGaming
yep thats exactly the problem im having
ModmeBot:
Reply By: Abnormal202
When you link your map in launcher does it give any errors?
ModmeBot:
Reply By: MrslothGaming
no
ModmeBot:
Reply By: Abnormal202
MrslothGaming
no
Are you absolutely sure? post the launcher feed when you link the map just to be sure.
ModmeBot:
Reply By: MrslothGaming
nothing ground breaking but...
i did find this though.
not sure if this is the issue
ModmeBot:
Reply By: Abnormal202
If may have to do with the stringtable errors (though I have no clue how to deal with those).
This also caught my attention as it appears 3 times in the linking:
Perhaps your szc isn't done right? can you post zm_gorodboli.szc?
Also this probably isn't causing the problems with sounds, but it look like you haven't set up your mystery boxes right:
ModmeBot:
Reply By: MrslothGaming
My mystery box works fine in game. this is my SZC.