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Server Disconnected -ClientField Mismatch.

Game Modding | Call of Duty: Black Ops 3 | Scripting


ModmeBot:

Thread By: P3Zex

Hello, when I compile my map everything goes well. But once my map start I fall on the menu with this message :

----------------------------

Error

Server Disconnected -ClientField Mismatch.

Check host tty output for client & server clientfield registration details.

------------------------------------

The other map works there is only this one which shows me this error message.

Thank you for help.

F:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/\gdtdb\gdtdb.exe /update

gdtDB: updating

processed (0 GDTs) (0 assets) in 24.579 sec

gdtDB: successfully updated database.

F:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/\bin\cod2map64.exe -platform pc -navmesh -navvolume -loadFrom F:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/\map_source\zm\zm_test.map F:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/\share\raw\maps\zm\zm_test.d3dbsp

main: Enter

FPU Precision set to 64 bits
CoD2Map: T7
 Build Changelist: 2574648
 Build Machine: CODBUILD8-764
---- cod2map ----
navmesh = true
navvolume = full generation
----- FS_Startup -----
Current search path:
F:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\share\devraw
F:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\bin\devdiscdata
F:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\bin\devraw
F:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\bin\raw
F:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\share\raw
F:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\bin\discdata
F:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/pc/\devdiscdata
F:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/pc/\devraw
F:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/pc/\raw
F:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/pc/\discdata
F:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\bin\main
F:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/pc/\main
F:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/pc/\players
F:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/pc/\zone
F:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/pc/\local_storage
----------------------

Connected to data signature database

Loading map file F:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/\map_source\zm\zm_test.map

reveal volume decal texture 16x8, 136 bytes. 3 packed 0 unpacked. 114 voldecals.

restricting BSP to sky brushes

**********************
******* leaked *******
**********************


================================

WROTE BSP LEAKFILE: F:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/\map_source\zm\zm_test.lin

================================


finding triangle windings...

assigning primary lights...

splitting windings into lightable areas...
coalescing coincident windings...

removing occluded winding fragments...


finding sun shadow casters...

splitting large windings...
merging into concave windings...

fixing t-junctions...

tethering holes to their concave windings...

finding index mapping and snapping vertices...

triangulating all windings...

0 self-tjunctions fixed
0 degenerate tris removed
smoothing normals...

emitting triangles...

10822 vertices couldn't be merged because the textures point different ways

emitting cells and portals...

building curve/terrain collision...

Adding brush neighbor bevels...

Removing redundant brush collision planes...

removed 462 brush sides
elapsed time 0 seconds
Finished processing world entity


Ignoring empty brush model entity
Map F:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/\map_source\zm\zm_test.map entity 11

splitting up large himip volumes...

    surfCount went from 394 to 685


Umbra Visibility Groups: 1 groups

<worldvisgroup>      0


Umbra Tome Triggers: 0 total



begin navmesh generation...

UMBRA smallest_occluder=72.000 small_hole=4.000

removed 87 duplicate triangles from set of 17157 - 0.0 seconds
generating Nav Mesh ...
Removing tiny boundary edges...

 
done - 0.9 seconds 
WARNING: NavVolume generation is skipped. Flying units might not behave correctly. This might be due to there is no nav_volume brush in the level, or the generation is skipped purposely by skipping -navvolume option.

W
riting F:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/\share\raw\maps\zm\zm_test_navmesh.hkt
Writing F:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/\share\raw\maps\zm\zm_test_navvolume.hkt
navmesh generation took 1.3 seconds

Writing F:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/\share\raw\maps\zm\zm_test.d3dbsp
WARNING: PROBLEMS FOUND [Load with Error File in Radiant]
WARNING: Texture (t7_metal_trim_weld_01_paint_grey_drk) repeats more than once per inch. (x7)
		_prefabs/zm/zm_giant/geo/zm_giant_zone_c_stairs_2.map
			entity 0 brush 36 at 1925 -893 66, 1926 -893 66, 1926 -893 67, 1926 -893 68, 1926 -893 69, 1926 -893 70
			entity 0 brush 40 at 1925 -805 68
WARNING: Texture (t7_plastic_wire_black) repeats more than once per inch. (x8)
		F:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/\map_source\zm\zm_test.map
			entity 0 brush 48 at 1967 -953 384, 1967 -952 384, 1967 -953 384, 1967 -952 384, 1967 -953 384, 1967 -952 384, 1967 -953 384, 1967 -952 384

   21 seconds elapsed
main: 21.3462 secs

F:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/\bin\radiant_modtools.exe -ledSilent +high +localprobes +forceclean +recompute F:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/\map_source\zm\zm_test.map

LED Exported for F:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/\map_source\zm\zm_test.map

F:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/\bin\linker_modtools.exe -language english -modsource zm_test

Linking "zm_test" (usermaps\zm_test stable 2574116 v593): 
processing...

^1ERROR: 'p7_debris_trash_snack_bag_02' is not a valid physpreset asset

  physpreset:p7_debris_trash_snack_bag_02
    xmodel:p7_debris_trash_snack_bag_02_wet
      col_map:maps/zm/zm_test.d3dbsp

^3WARNING: "zmcore_bgb_machine" is not a valid zbarrier

  zbarrier:zmcore_bgb_machine
    col_map:maps/zm/zm_test.d3dbsp

^1ERROR: Could not open 'scripts/zm/_zm_perk_electric_cherry.gsh'

  rawfile:scripts/zm/_zm_perk_electric_cherry.gsh
    csv:wardog\wardog_addon_perk_3arc.zpkg
      csv:zone_source/zm_test.zone

^3Found 25 bad bulletmeshes, dumped to F:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\/usermaps\zm_test/zone_source/all/assetinfo/zm_test_bulletreport.csv file.

done: 3m25.18s

Linking "en_zm_test" (usermaps\zm_test stable 2574116 v593): 
processing...
done: 0m5.95s
</worldvisgroup>




ModmeBot:

Reply By: alexisloic21

P3Zex

Hello, when I compile my map everything goes well. But once my map start I fall on the menu with this message :

----------------------------

Error

Server Disconnected -ClientField Mismatch.

Check host tty output for client & server clientfield registration details.

------------------------------------

The other map works there is only this one which shows me this error message.

Thank you for help.

F:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/\gdtdb\gdtdb.exe /update

gdtDB: updating

processed (0 GDTs) (0 assets) in 24.579 sec

gdtDB: successfully updated database.

F:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/\bin\cod2map64.exe -platform pc -navmesh -navvolume -loadFrom F:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/\map_source\zm\zm_test.map F:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/\share\raw\maps\zm\zm_test.d3dbsp

main: Enter

FPU Precision set to 64 bits
CoD2Map: T7
 Build Changelist: 2574648
 Build Machine: CODBUILD8-764
---- cod2map ----
navmesh = true
navvolume = full generation
----- FS_Startup -----
Current search path:
F:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\share\devraw
F:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\bin\devdiscdata
F:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\bin\devraw
F:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\bin\raw
F:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\share\raw
F:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\bin\discdata
F:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/pc/\devdiscdata
F:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/pc/\devraw
F:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/pc/\raw
F:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/pc/\discdata
F:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\bin\main
F:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/pc/\main
F:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/pc/\players
F:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/pc/\zone
F:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/pc/\local_storage
----------------------

Connected to data signature database

Loading map file F:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/\map_source\zm\zm_test.map

reveal volume decal texture 16x8, 136 bytes. 3 packed 0 unpacked. 114 voldecals.

restricting BSP to sky brushes

**********************
******* leaked *******
**********************


================================

WROTE BSP LEAKFILE: F:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/\map_source\zm\zm_test.lin

================================


finding triangle windings...

assigning primary lights...

splitting windings into lightable areas...
coalescing coincident windings...

removing occluded winding fragments...


finding sun shadow casters...

splitting large windings...
merging into concave windings...

fixing t-junctions...

tethering holes to their concave windings...

finding index mapping and snapping vertices...

triangulating all windings...

0 self-tjunctions fixed
0 degenerate tris removed
smoothing normals...

emitting triangles...

10822 vertices couldn't be merged because the textures point different ways

emitting cells and portals...

building curve/terrain collision...

Adding brush neighbor bevels...

Removing redundant brush collision planes...

removed 462 brush sides
elapsed time 0 seconds
Finished processing world entity


Ignoring empty brush model entity
Map F:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/\map_source\zm\zm_test.map entity 11

splitting up large himip volumes...

    surfCount went from 394 to 685


Umbra Visibility Groups: 1 groups

      0


Umbra Tome Triggers: 0 total



begin navmesh generation...

UMBRA smallest_occluder=72.000 small_hole=4.000

removed 87 duplicate triangles from set of 17157 - 0.0 seconds
generating Nav Mesh ...
Removing tiny boundary edges...

 
done - 0.9 seconds 
WARNING: NavVolume generation is skipped. Flying units might not behave correctly. This might be due to there is no nav_volume brush in the level, or the generation is skipped purposely by skipping -navvolume option.

W
riting F:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/\share\raw\maps\zm\zm_test_navmesh.hkt
Writing F:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/\share\raw\maps\zm\zm_test_navvolume.hkt
navmesh generation took 1.3 seconds

Writing F:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/\share\raw\maps\zm\zm_test.d3dbsp
WARNING: PROBLEMS FOUND [Load with Error File in Radiant]
WARNING: Texture (t7_metal_trim_weld_01_paint_grey_drk) repeats more than once per inch. (x7)
		_prefabs/zm/zm_giant/geo/zm_giant_zone_c_stairs_2.map
			entity 0 brush 36 at 1925 -893 66, 1926 -893 66, 1926 -893 67, 1926 -893 68, 1926 -893 69, 1926 -893 70
			entity 0 brush 40 at 1925 -805 68
WARNING: Texture (t7_plastic_wire_black) repeats more than once per inch. (x8)
		F:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/\map_source\zm\zm_test.map
			entity 0 brush 48 at 1967 -953 384, 1967 -952 384, 1967 -953 384, 1967 -952 384, 1967 -953 384, 1967 -952 384, 1967 -953 384, 1967 -952 384

   21 seconds elapsed
main: 21.3462 secs

F:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/\bin\radiant_modtools.exe -ledSilent +high +localprobes +forceclean +recompute F:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/\map_source\zm\zm_test.map

LED Exported for F:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/\map_source\zm\zm_test.map

F:/Program Files (x86)/Steam/steamapps/common/Call of Duty Black Ops III/\bin\linker_modtools.exe -language english -modsource zm_test

Linking "zm_test" (usermaps\zm_test stable 2574116 v593): 
processing...

^1ERROR: 'p7_debris_trash_snack_bag_02' is not a valid physpreset asset

  physpreset:p7_debris_trash_snack_bag_02
    xmodel:p7_debris_trash_snack_bag_02_wet
      col_map:maps/zm/zm_test.d3dbsp

^3WARNING: "zmcore_bgb_machine" is not a valid zbarrier

  zbarrier:zmcore_bgb_machine
    col_map:maps/zm/zm_test.d3dbsp

^1ERROR: Could not open 'scripts/zm/_zm_perk_electric_cherry.gsh'

  rawfile:scripts/zm/_zm_perk_electric_cherry.gsh
    csv:wardog\wardog_addon_perk_3arc.zpkg
      csv:zone_source/zm_test.zone

^3Found 25 bad bulletmeshes, dumped to F:\Program Files (x86)\Steam\steamapps\common\Call of Duty Black Ops III\/usermaps\zm_test/zone_source/all/assetinfo/zm_test_bulletreport.csv file.

done: 3m25.18s

Linking "en_zm_test" (usermaps\zm_test stable 2574116 v593): 
processing...
done: 0m5.95s



https://ugx-mods.com/forum/index.php?topic=13502.0


ModmeBot:

Reply By: P3Zex

Thank you for your answer, but it does not work. I do not even base this file even by adding it this does not work.


ModmeBot:

Reply By: alexisloic21

P3Zex

Thank you for your answer, but it does not work. I do not even base this file even by adding it this does not work.

Did it happen by adding an perk?


ModmeBot:

Reply By: P3Zex
I really do not know to tell


ModmeBot:

Reply By: alexisloic21

P3ZexI really do not know to tell

You must solve this problem

^1ERROR: Could not open 'scripts/zm/_zm_perk_electric_cherry.gsh'

  rawfile:scripts/zm/_zm_perk_electric_cherry.gsh
    csv:wardog\wardog_addon_perk_3arc.zpkg
      csv:zone_source/zm_test.zone


ModmeBot:

Reply By: Abnormal202

alexisloic21
P3ZexI really do not know to tell

You must solve this problem

^1ERROR: Could not open 'scripts/zm/_zm_perk_electric_cherry.gsh'

  rawfile:scripts/zm/_zm_perk_electric_cherry.gsh
    csv:wardog\wardog_addon_perk_3arc.zpkg
      csv:zone_source/zm_test.zone

Yeah it seems you didn't install all of WARDOG'S perks files correctly


ModmeBot:

Reply By: WARDOGSK93

Abnormal202
alexisloic21
P3ZexI really do not know to tell

You must solve this problem

^1ERROR: Could not open 'scripts/zm/_zm_perk_electric_cherry.gsh'

  rawfile:scripts/zm/_zm_perk_electric_cherry.gsh
    csv:wardog\wardog_addon_perk_3arc.zpkg
      csv:zone_source/zm_test.zone

Yeah it seems you didn't install all of WARDOG'S perks files correctly

yeah this is caused by not correctly installing my addons, clientfield regsitered in gsc and not csc or regsirted in csc and not gsc, just go back to my addons and re follow the steps to ensure you did them correctly


ModmeBot:

Reply By: P3Zex

Thank you for help :)


ModmeBot:

Reply By: alexisloic21

No probe if you want you can push thé smîley on my profile for I have a good réputation