Server Disconnected -ClientField Mismatch.
Game Modding | Call of Duty: Black Ops 3 | Scripting
ModmeBot :
Thread By: P3Zex
Hello, when I compile my map everything goes well. But once my map start I fall on the menu with this message :
----------------------------
Error
Server Disconnected -ClientField Mismatch.
Check host tty output for client & server clientfield registration details.
------------------------------------
The other map works there is only this one which shows me this error message.
Thank you for help.
F :/ Program Files ( x86 ) / Steam / steamapps / common / Call of Duty Black Ops III / \ gdtdb\gdtdb . exe / update
gdtDB : updating
processed ( 0 GDTs ) ( 0 assets ) in 24.579 sec
gdtDB : successfully updated database .
F :/ Program Files ( x86 ) / Steam / steamapps / common / Call of Duty Black Ops III / \ bin\cod2map64 . exe - platform pc - navmesh - navvolume - loadFrom F :/ Program Files ( x86 ) / Steam / steamapps / common / Call of Duty Black Ops III / \ map_source\zm\zm_test . map F :/ Program Files ( x86 ) / Steam / steamapps / common / Call of Duty Black Ops III / \ share\raw\maps\zm\zm_test . d3dbsp
main : Enter
FPU Precision set to 64 bits
CoD2Map : T7
Build Changelist : 2574648
Build Machine : CODBUILD8 - 764
---- cod2map ----
navmesh = true
navvolume = full generation
----- FS_Startup -----
Current search path :
F : \ Program Files ( x86 ) \ Steam\steamapps\common\Call of Duty Black Ops III\share\devraw
F : \ Program Files ( x86 ) \ Steam\steamapps\common\Call of Duty Black Ops III\bin\devdiscdata
F : \ Program Files ( x86 ) \ Steam\steamapps\common\Call of Duty Black Ops III\bin\devraw
F : \ Program Files ( x86 ) \ Steam\steamapps\common\Call of Duty Black Ops III\bin\raw
F : \ Program Files ( x86 ) \ Steam\steamapps\common\Call of Duty Black Ops III\share\raw
F : \ Program Files ( x86 ) \ Steam\steamapps\common\Call of Duty Black Ops III\bin\discdata
F :/ Program Files ( x86 ) / Steam / steamapps / common / Call of Duty Black Ops III / pc / \ devdiscdata
F :/ Program Files ( x86 ) / Steam / steamapps / common / Call of Duty Black Ops III / pc / \ devraw
F :/ Program Files ( x86 ) / Steam / steamapps / common / Call of Duty Black Ops III / pc / \ raw
F :/ Program Files ( x86 ) / Steam / steamapps / common / Call of Duty Black Ops III / pc / \ discdata
F : \ Program Files ( x86 ) \ Steam\steamapps\common\Call of Duty Black Ops III\bin\main
F :/ Program Files ( x86 ) / Steam / steamapps / common / Call of Duty Black Ops III / pc / \ main
F :/ Program Files ( x86 ) / Steam / steamapps / common / Call of Duty Black Ops III / pc / \ players
F :/ Program Files ( x86 ) / Steam / steamapps / common / Call of Duty Black Ops III / pc / \ zone
F :/ Program Files ( x86 ) / Steam / steamapps / common / Call of Duty Black Ops III / pc / \ local_storage
----------------------
Connected to data signature database
Loading map file F :/ Program Files ( x86 ) / Steam / steamapps / common / Call of Duty Black Ops III / \ map_source\zm\zm_test . map
reveal volume decal texture 16 x8 , 136 bytes . 3 packed 0 unpacked . 114 voldecals .
restricting BSP to sky brushes
**********************
******* leaked *******
**********************
================================
WROTE BSP LEAKFILE : F :/ Program Files ( x86 ) / Steam / steamapps / common / Call of Duty Black Ops III / \ map_source\zm\zm_test . lin
================================
finding triangle windings ...
assigning primary lights ...
splitting windings into lightable areas ...
coalescing coincident windings ...
removing occluded winding fragments ...
finding sun shadow casters ...
splitting large windings ...
merging into concave windings ...
fixing t - junctions ...
tethering holes to their concave windings ...
finding index mapping and snapping vertices ...
triangulating all windings ...
0 self - tjunctions fixed
0 degenerate tris removed
smoothing normals ...
emitting triangles ...
10822 vertices couldn & #39;t be merged because the textures point different ways
emitting cells and portals ...
building curve / terrain collision ...
Adding brush neighbor bevels ...
Removing redundant brush collision planes ...
removed 462 brush sides
elapsed time 0 seconds
Finished processing world entity
Ignoring empty brush model entity
Map F :/ Program Files ( x86 ) / Steam / steamapps / common / Call of Duty Black Ops III / \ map_source\zm\zm_test . map entity 11
splitting up large himip volumes ...
surfCount went from 394 to 685
Umbra Visibility Groups : 1 groups
& lt ; worldvisgroup & gt ; 0
Umbra Tome Triggers : 0 total
begin navmesh generation ...
UMBRA smallest_occluder = 72.000 small_hole = 4.000
removed 87 duplicate triangles from set of 17157 - 0.0 seconds
generating Nav Mesh ...
Removing tiny boundary edges ...
done - 0.9 seconds
WARNING : NavVolume generation is skipped . Flying units might not behave correctly . This might be due to there is no nav_volume brush in the level , or the generation is skipped purposely by skipping - navvolume option .
W
riting F :/ Program Files ( x86 ) / Steam / steamapps / common / Call of Duty Black Ops III / \ share\raw\maps\zm\zm_test_navmesh . hkt
Writing F :/ Program Files ( x86 ) / Steam / steamapps / common / Call of Duty Black Ops III / \ share\raw\maps\zm\zm_test_navvolume . hkt
navmesh generation took 1.3 seconds
Writing F :/ Program Files ( x86 ) / Steam / steamapps / common / Call of Duty Black Ops III / \ share\raw\maps\zm\zm_test . d3dbsp
WARNING : PROBLEMS FOUND [ Load with Error File in Radiant ]
WARNING : Texture ( t7_metal_trim_weld_01_paint_grey_drk ) repeats more than once per inch . ( x7 )
_prefabs / zm / zm_giant / geo / zm_giant_zone_c_stairs_2 . map
entity 0 brush 36 at 1925 - 893 66 , 1926 - 893 66 , 1926 - 893 67 , 1926 - 893 68 , 1926 - 893 69 , 1926 - 893 70
entity 0 brush 40 at 1925 - 805 68
WARNING : Texture ( t7_plastic_wire_black ) repeats more than once per inch . ( x8 )
F :/ Program Files ( x86 ) / Steam / steamapps / common / Call of Duty Black Ops III / \ map_source\zm\zm_test . map
entity 0 brush 48 at 1967 - 953 384 , 1967 - 952 384 , 1967 - 953 384 , 1967 - 952 384 , 1967 - 953 384 , 1967 - 952 384 , 1967 - 953 384 , 1967 - 952 384
21 seconds elapsed
main : 21.3462 secs
F :/ Program Files ( x86 ) / Steam / steamapps / common / Call of Duty Black Ops III / \ bin\radiant_modtools . exe - ledSilent + high + localprobes + forceclean + recompute F :/ Program Files ( x86 ) / Steam / steamapps / common / Call of Duty Black Ops III / \ map_source\zm\zm_test . map
LED Exported for F :/ Program Files ( x86 ) / Steam / steamapps / common / Call of Duty Black Ops III / \ map_source\zm\zm_test . map
F :/ Program Files ( x86 ) / Steam / steamapps / common / Call of Duty Black Ops III / \ bin\linker_modtools . exe - language english - modsource zm_test
Linking "zm_test" ( usermaps\zm_test stable 2574116 v593 ) :
processing ...
^ 1 ERROR : & #39;p7_debris_trash_snack_bag_02' is not a valid physpreset asset
physpreset : p7_debris_trash_snack_bag_02
xmodel : p7_debris_trash_snack_bag_02_wet
col_map : maps / zm / zm_test . d3dbsp
^ 3 WARNING : "zmcore_bgb_machine" is not a valid zbarrier
zbarrier : zmcore_bgb_machine
col_map : maps / zm / zm_test . d3dbsp
^ 1 ERROR : Could not open & #39;scripts/zm/_zm_perk_electric_cherry.gsh'
rawfile : scripts / zm / _zm_perk_electric_cherry . gsh
csv : wardog\wardog_addon_perk_3arc . zpkg
csv : zone_source / zm_test . zone
^ 3 Found 25 bad bulletmeshes , dumped to F : \ Program Files ( x86 ) \ Steam\steamapps\common\Call of Duty Black Ops III \ / usermaps\zm_test / zone_source / all / assetinfo / zm_test_bulletreport . csv file .
done : 3 m25 .18 s
Linking "en_zm_test" ( usermaps\zm_test stable 2574116 v593 ) :
processing ...
done : 0 m5 .95 s
& lt ; / worldvisgroup & gt ;
ModmeBot :
Reply By: alexisloic21
P3Zex
Hello, when I compile my map everything goes well. But once my map start I fall on the menu with this message :
----------------------------
Error
Server Disconnected -ClientField Mismatch.
Check host tty output for client & server clientfield registration details.
------------------------------------
The other map works there is only this one which shows me this error message.
Thank you for help.
F :/ Program Files ( x86 ) / Steam / steamapps / common / Call of Duty Black Ops III / \ gdtdb\gdtdb . exe / update
gdtDB : updating
processed ( 0 GDTs ) ( 0 assets ) in 24.579 sec
gdtDB : successfully updated database .
F :/ Program Files ( x86 ) / Steam / steamapps / common / Call of Duty Black Ops III / \ bin\cod2map64 . exe - platform pc - navmesh - navvolume - loadFrom F :/ Program Files ( x86 ) / Steam / steamapps / common / Call of Duty Black Ops III / \ map_source\zm\zm_test . map F :/ Program Files ( x86 ) / Steam / steamapps / common / Call of Duty Black Ops III / \ share\raw\maps\zm\zm_test . d3dbsp
main : Enter
FPU Precision set to 64 bits
CoD2Map : T7
Build Changelist : 2574648
Build Machine : CODBUILD8 - 764
---- cod2map ----
navmesh = true
navvolume = full generation
----- FS_Startup -----
Current search path :
F : \ Program Files ( x86 ) \ Steam\steamapps\common\Call of Duty Black Ops III\share\devraw
F : \ Program Files ( x86 ) \ Steam\steamapps\common\Call of Duty Black Ops III\bin\devdiscdata
F : \ Program Files ( x86 ) \ Steam\steamapps\common\Call of Duty Black Ops III\bin\devraw
F : \ Program Files ( x86 ) \ Steam\steamapps\common\Call of Duty Black Ops III\bin\raw
F : \ Program Files ( x86 ) \ Steam\steamapps\common\Call of Duty Black Ops III\share\raw
F : \ Program Files ( x86 ) \ Steam\steamapps\common\Call of Duty Black Ops III\bin\discdata
F :/ Program Files ( x86 ) / Steam / steamapps / common / Call of Duty Black Ops III / pc / \ devdiscdata
F :/ Program Files ( x86 ) / Steam / steamapps / common / Call of Duty Black Ops III / pc / \ devraw
F :/ Program Files ( x86 ) / Steam / steamapps / common / Call of Duty Black Ops III / pc / \ raw
F :/ Program Files ( x86 ) / Steam / steamapps / common / Call of Duty Black Ops III / pc / \ discdata
F : \ Program Files ( x86 ) \ Steam\steamapps\common\Call of Duty Black Ops III\bin\main
F :/ Program Files ( x86 ) / Steam / steamapps / common / Call of Duty Black Ops III / pc / \ main
F :/ Program Files ( x86 ) / Steam / steamapps / common / Call of Duty Black Ops III / pc / \ players
F :/ Program Files ( x86 ) / Steam / steamapps / common / Call of Duty Black Ops III / pc / \ zone
F :/ Program Files ( x86 ) / Steam / steamapps / common / Call of Duty Black Ops III / pc / \ local_storage
----------------------
Connected to data signature database
Loading map file F :/ Program Files ( x86 ) / Steam / steamapps / common / Call of Duty Black Ops III / \ map_source\zm\zm_test . map
reveal volume decal texture 16 x8 , 136 bytes . 3 packed 0 unpacked . 114 voldecals .
restricting BSP to sky brushes
**********************
******* leaked *******
**********************
================================
WROTE BSP LEAKFILE : F :/ Program Files ( x86 ) / Steam / steamapps / common / Call of Duty Black Ops III / \ map_source\zm\zm_test . lin
================================
finding triangle windings ...
assigning primary lights ...
splitting windings into lightable areas ...
coalescing coincident windings ...
removing occluded winding fragments ...
finding sun shadow casters ...
splitting large windings ...
merging into concave windings ...
fixing t - junctions ...
tethering holes to their concave windings ...
finding index mapping and snapping vertices ...
triangulating all windings ...
0 self - tjunctions fixed
0 degenerate tris removed
smoothing normals ...
emitting triangles ...
10822 vertices couldn & #39;t be merged because the textures point different ways
emitting cells and portals ...
building curve / terrain collision ...
Adding brush neighbor bevels ...
Removing redundant brush collision planes ...
removed 462 brush sides
elapsed time 0 seconds
Finished processing world entity
Ignoring empty brush model entity
Map F :/ Program Files ( x86 ) / Steam / steamapps / common / Call of Duty Black Ops III / \ map_source\zm\zm_test . map entity 11
splitting up large himip volumes ...
surfCount went from 394 to 685
Umbra Visibility Groups : 1 groups
0
Umbra Tome Triggers : 0 total
begin navmesh generation ...
UMBRA smallest_occluder = 72.000 small_hole = 4.000
removed 87 duplicate triangles from set of 17157 - 0.0 seconds
generating Nav Mesh ...
Removing tiny boundary edges ...
done - 0.9 seconds
WARNING : NavVolume generation is skipped . Flying units might not behave correctly . This might be due to there is no nav_volume brush in the level , or the generation is skipped purposely by skipping - navvolume option .
W
riting F :/ Program Files ( x86 ) / Steam / steamapps / common / Call of Duty Black Ops III / \ share\raw\maps\zm\zm_test_navmesh . hkt
Writing F :/ Program Files ( x86 ) / Steam / steamapps / common / Call of Duty Black Ops III / \ share\raw\maps\zm\zm_test_navvolume . hkt
navmesh generation took 1.3 seconds
Writing F :/ Program Files ( x86 ) / Steam / steamapps / common / Call of Duty Black Ops III / \ share\raw\maps\zm\zm_test . d3dbsp
WARNING : PROBLEMS FOUND [ Load with Error File in Radiant ]
WARNING : Texture ( t7_metal_trim_weld_01_paint_grey_drk ) repeats more than once per inch . ( x7 )
_prefabs / zm / zm_giant / geo / zm_giant_zone_c_stairs_2 . map
entity 0 brush 36 at 1925 - 893 66 , 1926 - 893 66 , 1926 - 893 67 , 1926 - 893 68 , 1926 - 893 69 , 1926 - 893 70
entity 0 brush 40 at 1925 - 805 68
WARNING : Texture ( t7_plastic_wire_black ) repeats more than once per inch . ( x8 )
F :/ Program Files ( x86 ) / Steam / steamapps / common / Call of Duty Black Ops III / \ map_source\zm\zm_test . map
entity 0 brush 48 at 1967 - 953 384 , 1967 - 952 384 , 1967 - 953 384 , 1967 - 952 384 , 1967 - 953 384 , 1967 - 952 384 , 1967 - 953 384 , 1967 - 952 384
21 seconds elapsed
main : 21.3462 secs
F :/ Program Files ( x86 ) / Steam / steamapps / common / Call of Duty Black Ops III / \ bin\radiant_modtools . exe - ledSilent + high + localprobes + forceclean + recompute F :/ Program Files ( x86 ) / Steam / steamapps / common / Call of Duty Black Ops III / \ map_source\zm\zm_test . map
LED Exported for F :/ Program Files ( x86 ) / Steam / steamapps / common / Call of Duty Black Ops III / \ map_source\zm\zm_test . map
F :/ Program Files ( x86 ) / Steam / steamapps / common / Call of Duty Black Ops III / \ bin\linker_modtools . exe - language english - modsource zm_test
Linking "zm_test" ( usermaps\zm_test stable 2574116 v593 ) :
processing ...
^ 1 ERROR : & #39;p7_debris_trash_snack_bag_02' is not a valid physpreset asset
physpreset : p7_debris_trash_snack_bag_02
xmodel : p7_debris_trash_snack_bag_02_wet
col_map : maps / zm / zm_test . d3dbsp
^ 3 WARNING : "zmcore_bgb_machine" is not a valid zbarrier
zbarrier : zmcore_bgb_machine
col_map : maps / zm / zm_test . d3dbsp
^ 1 ERROR : Could not open & #39;scripts/zm/_zm_perk_electric_cherry.gsh'
rawfile : scripts / zm / _zm_perk_electric_cherry . gsh
csv : wardog\wardog_addon_perk_3arc . zpkg
csv : zone_source / zm_test . zone
^ 3 Found 25 bad bulletmeshes , dumped to F : \ Program Files ( x86 ) \ Steam\steamapps\common\Call of Duty Black Ops III \ / usermaps\zm_test / zone_source / all / assetinfo / zm_test_bulletreport . csv file .
done : 3 m25 .18 s
Linking "en_zm_test" ( usermaps\zm_test stable 2574116 v593 ) :
processing ...
done : 0 m5 .95 s
https://ugx-mods.com/forum/index.php?topic=13502.0
ModmeBot :
Reply By: P3Zex
Thank you for your answer, but it does not work. I do not even base this file even by adding it this does not work.
ModmeBot :
Reply By: alexisloic21
P3Zex
Thank you for your answer, but it does not work. I do not even base this file even by adding it this does not work.
Did it happen by adding an perk?
ModmeBot :
Reply By: P3Zex I really do not know to tell
ModmeBot :
Reply By: alexisloic21
P3Zex I really do not know to tell
You must solve this problem
^ 1 ERROR : Could not open & #39;scripts/zm/_zm_perk_electric_cherry.gsh'
rawfile : scripts / zm / _zm_perk_electric_cherry . gsh
csv : wardog\wardog_addon_perk_3arc . zpkg
csv : zone_source / zm_test . zone
ModmeBot :
Reply By: Abnormal202
alexisloic21 P3Zex I really do not know to tell
You must solve this problem
^ 1 ERROR : Could not open & #39;scripts/zm/_zm_perk_electric_cherry.gsh'
rawfile : scripts / zm / _zm_perk_electric_cherry . gsh
csv : wardog\wardog_addon_perk_3arc . zpkg
csv : zone_source / zm_test . zone
Yeah it seems you didn't install all of WARDOG'S perks files correctly
ModmeBot :
Reply By: WARDOGSK93
Abnormal202 alexisloic21 P3Zex I really do not know to tell
You must solve this problem
^ 1 ERROR : Could not open & #39;scripts/zm/_zm_perk_electric_cherry.gsh'
rawfile : scripts / zm / _zm_perk_electric_cherry . gsh
csv : wardog\wardog_addon_perk_3arc . zpkg
csv : zone_source / zm_test . zone
Yeah it seems you didn't install all of WARDOG'S perks files correctly
yeah this is caused by not correctly installing my addons, clientfield regsitered in gsc and not csc or regsirted in csc and not gsc, just go back to my addons and re follow the steps to ensure you did them correctly
ModmeBot :
Reply By: P3Zex
Thank you for help :)
ModmeBot :
Reply By: alexisloic21
No probe if you want you can push thé smîley on my profile for I have a good réputation