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Example Mod 64 zombies

Game Modding | Call of Duty: Black Ops 3 | Scripting


ModmeBot:

Thread By: dkamasta

Download

Release of basic MOD files

this is an old backup of my mods.... its just basic setup not my main scripts.

Just to help you setup a mod.

Releasing this so anyone who wants to change some basic settings can do this

for example:

amount of zombies

zombie strength

player health

perks

also added jugg/stamina/pap.gsh files so you can change the money to buy them.

added start money script

added start gun script.

much more.....

have fun with it!!


ModmeBot:

Reply By: dkamasta

I will try keep updating this to release more scripts for basic mod setup and also medium mod scripts

all scripts have many hours of testing and are stable.

link to few of my mods:

INSANE HARDCORE MOD

INSANE GRIEF MOD

INSANE 100 MOD


ModmeBot:

Reply By: Dan9977

What is the difference between zombie_total, zombie_actor_limit and zombie_ai_limit?


ModmeBot:

Reply By: dkamasta

level.zombie_total= 	// Total number of zombies left to spawn
zombie_actor_limit  // maximum/total actors bosses and zombies current on map in 1 wave
zombie_ai_limit  // maximum/total zombies in 1 wave current on map



to understand this there is 2 different things when selecting amount of zombies:

total zombies to spawn in 1 round

total zombies current in 1 wave

the last one, will be refilled till the max per round is done (zombie_total)

you also have this:

zombie_utility::set_zombie_var( "zombie_max_ai", 24, false, column ); // Base number of zombies per player (modified by round #)

zombie_utility::set_zombie_var( "zombie_ai_per_player", 6, false, column ); // additional zombie modifier for each player in the game

this is to change the amount spawning in 1 round not per wave.

you must see the difference to understand this.

per wave (current seen on the map)

per round (total to spawn in 1 round)