Game Modding | Call of Duty: Black Ops 3 | Scripting
ModmeBot:
Thread By: alexisloic21
Hello, I made a script for that in the sleeve 3 the water goes up but when I get to the sleeve 3 the water does not rise script :
ModmeBot:
Reply By: natesmithzombies
Can you explain what you are trying to do. The way your script is written, the water will only move 120 units high in 50 seconds on round 3. I imagine this is not what you want to happen
ModmeBot:
Reply By: alexisloic21
natesmithzombiesCan you explain what you are trying to do. The way your script is written, the water will only move 120 units high in 50 seconds on round 3. I imagine this is not what you want to happen
I would like to make a movement in the sleeve 3 and when it is the sleeve 3 and well the not to move
In this case the iprintlnbolt does not tell itself either so it is a script error for the sleeveModmeBot:
Reply By: natesmithzombies
alexisloic21natesmithzombiesCan you explain what you are trying to do. The way your script is written, the water will only move 120 units high in 50 seconds on round 3. I imagine this is not what you want to happen
I would like to make a movement in the sleeve 3 and when it is the sleeve 3 and well the not to move
In this case the iprintlnbolt does not tell itself either so it is a script error for the sleeve
Did you thread it in your mapname.gsc in the function main?
ModmeBot:
Reply By: alexisloic21
natesmithzombiesalexisloic21natesmithzombiesCan you explain what you are trying to do. The way your script is written, the water will only move 120 units high in 50 seconds on round 3. I imagine this is not what you want to happen
I would like to make a movement in the sleeve 3 and when it is the sleeve 3 and well the not to move
In this case the iprintlnbolt does not tell itself either so it is a script error for the sleeve
Did you thread it in your mapname.gsc in the function main?
yes
That's what I do not understand for me my script is good
ModmeBot:
Reply By: natesmithzombies
alexisloic21natesmithzombiesalexisloic21natesmithzombiesCan you explain what you are trying to do. The way your script is written, the water will only move 120 units high in 50 seconds on round 3. I imagine this is not what you want to happen
I would like to make a movement in the sleeve 3 and when it is the sleeve 3 and well the not to move
In this case the iprintlnbolt does not tell itself either so it is a script error for the sleeve
Did you thread it in your mapname.gsc in the function main?
yes
That's what I do not understand for me my script is good
Are you sure at the beginning of round 3 you do not get a message on screen?
ModmeBot:
Reply By: alexisloic21
natesmithzombiesalexisloic21natesmithzombiesalexisloic21natesmithzombiesCan you explain what you are trying to do. The way your script is written, the water will only move 120 units high in 50 seconds on round 3. I imagine this is not what you want to happen
I would like to make a movement in the sleeve 3 and when it is the sleeve 3 and well the not to move
In this case the iprintlnbolt does not tell itself either so it is a script error for the sleeve
Did you thread it in your mapname.gsc in the function main?
yes
That's what I do not understand for me my script is good
Are you sure at the beginning of round 3 you do not get a message on screen?
no
vidéo :
ModmeBot:
Reply By: alexisloic21
alexisloic21natesmithzombiesalexisloic21natesmithzombiesalexisloic21natesmithzombiesCan you explain what you are trying to do. The way your script is written, the water will only move 120 units high in 50 seconds on round 3. I imagine this is not what you want to happen
I would like to make a movement in the sleeve 3 and when it is the sleeve 3 and well the not to move
In this case the iprintlnbolt does not tell itself either so it is a script error for the sleeve
Did you thread it in your mapname.gsc in the function main?
yes
That's what I do not understand for me my script is good
Are you sure at the beginning of round 3 you do not get a message on screen?
no
vidéo :
no one ?