Game Modding | Call of Duty: Black Ops 3 | Scripting
ModmeBot:
Thread By: Kingslayer Kyle
For some reason brutus is only spawning in the start_zone of my map, I have read Nate's FAQ and have added a script_string KVP to the prefab YOURZONE and set the value of the KVP to "enter_open_zone" (without the quotes)
Here's the zone setup in my gsc:
ModmeBot:
Reply By: natesmithzombies
Here is a screenshot of my script sturct KVPs for a zone spawner of brutus in my map. Make sure the only thing different is your zone name:
If all seems in order, it is likely because your assumptions of zoning are incorrect. You have 4 zones that are flagged twice:
<ol>A flag should only ever appear once in your zone manager declarations. It might seem difficult to understand, but I made a video back in WaW that explained how to set up zones properly:
Although it is in WaW, the same exact concept applies in Bo3.
ModmeBot:
Reply By: Kingslayer Kyle
natesmithzombiesHere is a screenshot of my script sturct KVPs for a zone spawner of brutus in my map. Make sure the only thing different is your zone name:
If all seems in order, it is likely because your assumptions of zoning are incorrect. You have 4 zones that are flagged twice:
<ol>
<li style="width:100%;">enter_hut_zone</li><li style="width:100%;">enter_house_zone</li><li style="width:100%;">enter_open_zone</li><li style="width:100%;">enter_subway_zone</li></ol>A flag should only ever appear once in your zone manager declarations. It might seem difficult to understand, but I made a video back in WaW that explained how to set up zones properly:
Although it is in WaW, the same exact concept applies in Bo3.
Ah, yeah that's what it was.. I'm new to mapping and I watched a quick tutorial on YouTube on how to set up zones and adjacent zones guess I got it wrong though..
So...
In your gsc on the line that says
Is your buried_zone in the same part as my enter_hut_zone?
Or have I misread again lol..
Thanks for the help man really appreciate it :)
ModmeBot:
Reply By: natesmithzombies
KingslayerAh, yeah that's what it was.. I'm new to mapping and I watched a quick tutorial on YouTube on how to set up zones and adjacent zones guess I got it wrong though..
So...
In your gsc on the line that says
Is your buried_zone in the same part as my enter_hut_zone?
Or have I misread again lol..
Thanks for the help man really appreciate it :)
Yeah that is the zone flag you would put on the script_string of the spawner struct
ModmeBot:
Reply By: Kingslayer Kyle
Okay so I watched your video
My question is:
open_zone has the most connections, it has 4..
Which flag should I use?
Thanks
ModmeBot:
Reply By: natesmithzombies
KingslayerOkay so I watched your video
My question is:
open_zone has the most connections, it has 4..
Which flag should I use?
Thanks
Can you draw me a block layout of your map with the zone names? I can help you better if I can see the zones
ModmeBot:
Reply By: Kingslayer Kyle
natesmithzombiesKingslayerOkay so I watched your video
My question is:
open_zone has the most connections, it has 4..
Which flag should I use?
Thanks
Can you draw me a block layout of your map with the zone names? I can help you better if I can see the zones
Yeah I can try give me some time to do it then lol
ModmeBot:
Reply By: Kingslayer Kyle
natesmithzombiesKingslayerOkay so I watched your video
My question is:
open_zone has the most connections, it has 4..
Which flag should I use?
Thanks
Can you draw me a block layout of your map with the zone names? I can help you better if I can see the zones
ModmeBot:
Reply By: Kingslayer Kyle
Also changed my gsc to
But that didn't do anything
ModmeBot:
Reply By: Kingslayer Kyle
natesmithzombiesKingslayerOkay so I watched your video
My question is:
open_zone has the most connections, it has 4..
Which flag should I use?
Thanks
Can you draw me a block layout of your map with the zone names? I can help you better if I can see the zones
Hey, I uploaded the image for you
ModmeBot:
Reply By: natesmithzombies
Sorry I have been busy with work and uni so my replies are often slow. Your zones appear to be in order now. Did you rename your brutus spawner script_string?
ModmeBot:
Reply By: Kingslayer Kyle
natesmithzombiesSorry I have been busy with work and uni so my replies are often slow. Your zones appear to be in order now. Did you rename your brutus spawner script_string?
No worries man :) and yeah I renamed it to open_to_power but he still spawns at start :(
ModmeBot:
Reply By: natesmithzombies
KingslayernatesmithzombiesSorry I have been busy with work and uni so my replies are often slow. Your zones appear to be in order now. Did you rename your brutus spawner script_string?
No worries man :) and yeah I renamed it to open_to_power but he still spawns at start :(
This is a really lazy way to fix but I have some very serious things going on irl and cant do a proper help/fix for you. For the time being place a trigger_multiple that will only be touched when a player walks into a new zone. Match the script_string on the spawner struct to be the same as that on the trigger. Make it different than the zone flag to avoid issues. Here is an example trigger_multiple:
If this doesnt work you are definitely using the wrong prefab