Modme Forums

Is getting current mod loaded possible?

Game Modding | Call of Duty: Black Ops 3 | Scripting


ModmeBot:

Thread By: The Black Death

By this, what I mean is is there a function to detect what mod the user currently has loaded? (E.g. usermaps)

The reason I say this is because this means anti-cheat scripts for black ops 3 could be further enhanced via this, since people could restrict what mod people are allowed to use (by default limiting to usermaps) and then this would mean using mod menus would be difficult if not impossible if the map was then scripted to go back to the lobby if a mod other than the one allowed is used.


ModmeBot:

Reply By: DTZxPorter

That is easily fakable, the real way is to include important and required scripts in a separate mod, which link back to the maps "mod" and then your map will only work with that specific mod loaded (one a time)


ModmeBot:

Reply By: The Black Death

DTZxPorter

That is easily fakable, the real way is to include important and required scripts in a separate mod, which link back to the maps "mod" and then your map will only work with that specific mod loaded (one a time)

Interesting, at least that is also then a method to counteract mod menus.


ModmeBot:

Reply By: ZoekMeMaar

The
DTZxPorter

That is easily fakable, the real way is to include important and required scripts in a separate mod, which link back to the maps "mod" and then your map will only work with that specific mod loaded (one a time)

Interesting, at least that is also then a method to counteract mod menus.

Make a mod, set the gametype dvar in mod gsc, check that in usermap.gsc script if false end game.