Game Modding | Call of Duty: Black Ops 3 | Scripting
ModmeBot:
Thread By: Abnormal202
Currently I'm writing a script where a player stands on a pressure plate, and it starts rotating a script_model. I've got it to work fine using the RotateYaw function. The only problem is, I can't get it to stop when hits the right angles, or the right Yaw. I tried using the GetAngles function as:
but it doesn't stop rotating ever.
ModmeBot:
Reply By: ZoekMeMaar
Abnormal202Currently I'm writing a script where a player stands on a pressure plate, and it starts rotating a script_model. I've got it to work fine using the RotateYaw function. The only problem is, I can't get it to stop when hits the right angles, or the right Yaw. I tried using the GetAngles function as:
but it doesn't stop rotating ever.
This may work,
ModmeBot:
Reply By: Abnormal202
ZoekMeMaarAbnormal202Currently I'm writing a script where a player stands on a pressure plate, and it starts rotating a script_model. I've got it to work fine using the RotateYaw function. The only problem is, I can't get it to stop when hits the right angles, or the right Yaw. I tried using the GetAngles function as:
but it doesn't stop rotating ever.
This may work,
The only problem with that script is that the model is only rotating, not moving from place to place. However since the model I'm using is not a perfect circle perhaps I could get it to stop rotating when a part of it hits a script struct. Not sure if it will work but I'll try the touching method.
ModmeBot:
Reply By: ZoekMeMaar
Abnormal202ZoekMeMaarAbnormal202Currently I'm writing a script where a player stands on a pressure plate, and it starts rotating a script_model. I've got it to work fine using the RotateYaw function. The only problem is, I can't get it to stop when hits the right angles, or the right Yaw. I tried using the GetAngles function as:
but it doesn't stop rotating ever.
This may work,
The only problem with that script is that the model is only rotating, not moving from place to place. However since the model I'm using is not a perfect circle perhaps I could get it to stop rotating when a part of it hits a script struct. Not sure if it will work but I'll try the touching method.
Oh then u could do a for