Game Modding | Call of Duty: Black Ops 3 | Scripting
ModmeBot:
Thread By: mathfag
How to kill all zombies via script, pause spawning and make them die out faster?
Also max distance from player.
I'm making a map where you teleport far away and the zombies take forever to die out. Kind of like on "moon" where you tp from area 51 to the moon.
ModmeBot:
Reply By: TCM
mathfag
How to kill all zombies via script, pause spawning and make them die out faster?Also max distance from player. I'm making a map where you teleport far away and the zombies take forever to die out. Kind of like on "moon" where you tp from area 51 to the moon.
function zombiekill()
{
zombs = getaiarray( "axis" );
level.zombie_total = 0;
if( IsDefined( zombs ) )
{
i = 0;
while( i < zombs.size )
{
zombs[ i] dodamage( zombs[ i].health * 5000, ( 0, 0, 0 ), self );
wait 0.05;
i++;
}
}
}
BreakIt()
{
waitforbreaktime = 30;
OldActorLimit = level.zombie_actor_limit;
OldAiLimt = level.zombie_ai_limit;
level.zombie_actor_limit = 0;
level.zombie_ai_limit = 0;
wait waitforbreaktime;
level.zombie_actor_limit = OldActorLimit;
level.zombie_ai_limit = OldAiLimt;
}
ModmeBot:
Reply By: Harry Bo21
TCM
mathfag How to kill all zombies via script, pause spawning and make them die out faster?Also max distance from player. I'm making a map where you teleport far away and the zombies take forever to die out. Kind of like on "moon" where you tp from area 51 to the moon. I am sure you figured this out by now just wanted to post this in case it helps someone. To kill all zombies instantly you can do this function zombiekill() { zombs = getaiarray( "axis" ); level.zombie_total = 0; if( IsDefined( zombs ) ) { i = 0; while( i < zombs.size ) { zombs[ i] dodamage( zombs[ i].health * 5000, ( 0, 0, 0 ), self ); wait 0.05; i++; } } } To pause it you can do something like this BreakIt() { waitforbreaktime = 30; OldActorLimit = level.zombie_actor_limit; OldAiLimt = level.zombie_ai_limit; level.zombie_actor_limit = 0; level.zombie_ai_limit = 0; wait waitforbreaktime; level.zombie_actor_limit = OldActorLimit; level.zombie_ai_limit = OldAiLimt; }
zm_giant_cleanup_mgr.gsc
#define TRACKING_INNER_DIST 2000
#define TRACKING_OUTER_DIST 2200
#define TOO_HIGH_DIST 800
#define N_CLEANUP_INTERVAL_MIN 3000 // Minimum time in msec for cleanup checks
#define N_CLEANUP_AGE_MIN 5000 // You must be this old (in msec) before considering for cleanup
#define N_CLEANUP_AGE_TIMEOUT 45000 // If you are at least this old (in msec) then allow cleanup no matter what
#define N_CLEANUP_EVALS_PER_FRAME_MAX 1 // Maximum number of AI to process per frame
#define N_CLEANUP_FOV_COS 0.766 // cos(40) == 80 degree FOV
#define N_CLEANUP_DIST_SQ_MIN_AGGRESSIVE 189225 // Minimum distance squared. 435^2
#define N_CLEANUP_DIST_SQ_MIN 250000 // Minimum distance squared. 500^2
#define N_CLEANUP_DIST_SQ_ROUND_END 2250000 // Minimum distance squared. 1500^2
"spawn_zombies"
if(flag::exists("world_is_paused"))
{
level flag::wait_till_clear("world_is_paused");
}
// added ability to pause zombie spawning
level flag::wait_till( "spawn_zombies" );
//Not great fix for this being zero - which it should NEVER be! (2 days to ship - PETER)
while( level.zm_loc_types[ "zombie_location" ].size <= 0 )
{
wait( 0.1 );
}
ModmeBot:
Reply By: mathfag
TCM
mathfag How to kill all zombies via script, pause spawning and make them die out faster?Also max distance from player. I'm making a map where you teleport far away and the zombies take forever to die out. Kind of like on "moon" where you tp from area 51 to the moon. I am sure you figured this out by now just wanted to post this in case it helps someone. To kill all zombies instantly you can do this function zombiekill() { zombs = getaiarray( "axis" ); level.zombie_total = 0; if( IsDefined( zombs ) ) { i = 0; while( i < zombs.size ) { zombs[ i] dodamage( zombs[ i].health * 5000, ( 0, 0, 0 ), self ); wait 0.05; i++; } } } To pause it you can do something like this BreakIt() { waitforbreaktime = 30; OldActorLimit = level.zombie_actor_limit; OldAiLimt = level.zombie_ai_limit; level.zombie_actor_limit = 0; level.zombie_ai_limit = 0; wait waitforbreaktime; level.zombie_actor_limit = OldActorLimit; level.zombie_ai_limit = OldAiLimt; }
ModmeBot:
Reply By: TCM
mathfag
TCM mathfag How to kill all zombies via script, pause spawning and make them die out faster?Also max distance from player. I'm making a map where you teleport far away and the zombies take forever to die out. Kind of like on "moon" where you tp from area 51 to the moon. I am sure you figured this out by now just wanted to post this in case it helps someone. To kill all zombies instantly you can do this function zombiekill() { zombs = getaiarray( "axis" ); level.zombie_total = 0; if( IsDefined( zombs ) ) { i = 0; while( i < zombs.size ) { zombs[ i] dodamage( zombs[ i].health * 5000, ( 0, 0, 0 ), self ); wait 0.05; i++; } } } To pause it you can do something like this BreakIt() { waitforbreaktime = 30; OldActorLimit = level.zombie_actor_limit; OldAiLimt = level.zombie_ai_limit; level.zombie_actor_limit = 0; level.zombie_ai_limit = 0; wait waitforbreaktime; level.zombie_actor_limit = OldActorLimit; level.zombie_ai_limit = OldAiLimt; } Bruh did you seriously go back a year and a half? I don't even remember what map this was for :)