Game Modding | Call of Duty: Black Ops 3 | Scripting
ModmeBot:
Thread By: soul-toktzt
Is this actually possible?
I'd like to know because i'm planning to try to make something big with it after i've managed to finish the main part of the map.ModmeBot:
Reply By: mathfag
maybe play with lighting states
ModmeBot:
Reply By: Abnormal202
Not sure exactly how Hide(); and Show(); work, but this should do it.
convert all the models and brushmodels you want to hide at the start to script_brushmodels and script_models.
give them all the targetname: "hidden"
put this somewhere in your mapname.gsc:
and put this:
right under:
ModmeBot:
Reply By: soul-toktzt
Abnormal202Not sure exactly how Hide(); and Show(); work, but this should do it.
convert all the models and brushmodels you want to hide at the start to script_brushmodels and script_models.
give them all the targetname: "hidden"
put this somewhere in your mapname.gsc:
and put this:
right under:
i'll try this out after i've worked out something :)
ModmeBot:
Reply By: soul-toktzt
Abnormal202Not sure exactly how Hide(); and Show(); work, but this should do it.
convert all the models and brushmodels you want to hide at the start to script_brushmodels and script_models.
give them all the targetname: "hidden"
put this somewhere in your mapname.gsc:
and put this:
right under:
it worked, thank you :)
(i Also reverted your script to make something hide when power's on :) )