Game Modding | Call of Duty: Black Ops 3 | Scripting
ModmeBot:
Thread By: easyskanka
Probably really easy, but is there an easy way to turn off player fall damage within the script?
ModmeBot:
Reply By: CT8918
easyskanka
Probably really easy, but is there an easy way to turn off player fall damage within the script?
#using scripts\zm\_zm_perks;
zm_perks::register_perk_damage_override_func(&damage_override);
function damage_override(eInflictor, eAttacker, iDamage, iDFlags, sMeansOfDeath, weapon, vPoint, vDir, sHitLoc, psOffsetTime)
{
switch(sMeansOfDeath)
{
case "MOD_FALLING":
//case "MOD_BURNED":
//case "MOD_GRENADE":
//case "MOD_GRENADE_SPLASH":
//case "MOD_EXPLOSIVE":
//case "MOD_EXPLOSIVE_SPLASH":
//case "MOD_ELECTOCUTED":
//case "MOD_IMPACT":
iDamage = 0;
return 0;
default:
break;
}
return undefined;
}
ModmeBot:
Reply By: easyskanka
thank youu!, working perfectly :)