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Trigger Damage with Specific Weapon

Game Modding | Call of Duty: Black Ops 3 | Scripting


ModmeBot:

Thread By: Scorpiolo
Hi, any chance somebody could do me a script so that when I shoot the trigger damage, it only activates if shot with a specific weapon or it's pack a punch varient. Also how I could have another trigger only activated by grenade damage.

Thanks


ModmeBot:

Reply By: easyskanka
could i piggyback onto this post and also ask how to give a shootable trigger a certain amount of HP before activating?


ModmeBot:

Reply By: JayZM

easyskanka
could i piggyback onto this post and also ask how to give a shootable trigger a certain amount of HP before activating?


There is a KVP that is "accumulative" on trigger damages. Check that and change the damage to whatever you want


ModmeBot:

Reply By: mathfag

#using scripts\codescripts\struct;
#using scripts\zm\_zm_powerups;


function wunder_perk()
{
    desiredweapon = getWeapon("tesla_gun"); // Weapon you want the player to have when shot
    
    trig = getent("mee_wunder_perk", "targetname");
    trig waittill( "trigger", player );
    current_weapon = player getCurrentWeapon();
    while(1)
    {
        if( current_weapon == desiredweapon )
        {
        iprintlnbold("Shot with wunderwaffe");
        perk_struct = struct::get("wunder_perk_struct", "targetname");
        zm_powerups::specific_powerup_drop("free_perk", perk_struct.origin);
        iprintlnbold("perk spawn");
        trig Delete();
        }
        else
        {
        iprintlnbold("not wunderwaffe");
        level thread wunder_perk();    
        }

    break;
    }
}