Game Modding | Call of Duty: Black Ops 3 | Scripting
ModmeBot:
Thread By: soul-toktzt
Hey all
I got this little script (it's not the actual power btw, those are just roots with a pulse effect).
But for some reason, i can't use the trigger_use.
Can anyone help me out? This should work.
If you have a trigger and brushmodels in a prefab, they should work, right?
ModmeBot:
Reply By: mathfag
The script looks completely fine and should work no problem. the only reason that i can think of that your trigger doesnt work is, that you named it wrong or that the script isn't activated. Add some iprintinbold();'s. There's nothing wrong if they're in a prefab
ModmeBot:
Reply By: soul-toktzt
mathfag
The script looks completely fine and should work no problem. the only reason that i can think of that your trigger doesnt work is, that you named it wrong or that the script isn't activated. Add some iprintinbold();'s. There's nothing wrong if they're in a prefab
ModmeBot:
Reply By: mathfag
soul-toktzt
mathfag The script looks completely fine and should work no problem. the only reason that i can think of that your trigger doesnt work is, that you named it wrong or that the script isn't activated. Add some iprintinbold();'s. There's nothing wrong if they're in a prefab I named the trigger first, copied the targetname and pasted it in the script, so there's no way it could be wrong. But i added a second trigger, and that one did work (the same trigger, with a "2" behind it).
ModmeBot:
Reply By: soul-toktzt
mathfag
soul-toktzt mathfag The script looks completely fine and should work no problem. the only reason that i can think of that your trigger doesnt work is, that you named it wrong or that the script isn't activated. Add some iprintinbold();'s. There's nothing wrong if they're in a prefab I named the trigger first, copied the targetname and pasted it in the script, so there's no way it could be wrong. But i added a second trigger, and that one did work (the same trigger, with a "2" behind it). What kind of sorcery is this